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The interesting thing about FromSoft games is that almost all of the difficulty is observation and timing. It's real difficulty, to be sure, but almost anybody
by amalcon 5y ago
The interesting thing about FromSoft games is that almost all of the difficulty is observation and timing. It's real difficulty, to be sure, but almost anybody (obviously without severe visual impairment) can learn observation and timing. It's not like a high APM or high precision thing, where you need good reflexes or dexterity with keyboard and mouse; it's mostly a matter of learning when to hit which button.
The problem is that some people find it highly satisfying to learn when to hit which button, but some people find it boring. To the latter, this manifests as a level of difficulty so high that it almost prohibits playing the game. Which is fine -- not everyone needs to like every game -- but it's annoying to those people when others tell them that they should like it.
- Geee 5y agoThere isn't much opportunity for learning when you get to face the enemy for just a few seconds, get killed and then have to grind through loading screen and low level enemies to get another try. It's just awful game design.