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I didn’t tell you that. The whole point of my comment was that you should take another look at what you’re calling “grind”, because there’s more to it. Look, y
by darkteflon 5y ago
I didn’t tell you that. The whole point of my comment was that you should take another look at what you’re calling “grind”, because there’s more to it.
Look, you complained about gatekeeping, and about the community. This is a bona fide attempt from someone in the community to ask you to set aside your preconceptions and take another look at what the game is trying to say.
If it doesn’t gel with you, well then maybe it really just isn’t for you - and that’s fine. Not every game is for every person. But changing a bunch of difficulty sliders isn’t going to fix that.
- UncleMeat 5y agoYou didn't tell me that, but this is what another person up thread said to me > I don't think that's quite a good comparison -- because leveling up is literally a method to overcome the difficulty. Grind. Get Good. Kill some foes, run back to the bonfire. Kill them again, run back to the bonfire. I don't know how that can be interpreted any other way than "do a repetitive and boring thing until your stats are higher." I've played all three Dark Souls games as well as Bloodbourne to completion. I switched from xbox to PC for DS1 because I had the original unpatched disk and got frustrated in Lost Izalith. I'm very confident that I would have had more fun if it took me four attempts to beat O&S rather than 20.
- darkteflon 5y agoIt’s possible they’re just not for you, then. But why don’t you give Elden Ring a chance, if you haven’t already - changes have been made and maybe it will appeal. It’s a pretty amazing experience. I guess just the last thing I would say is that one thing that ER tries to communicate to you early on is that, if something is frustrating you, don’t keep banging your head against a wall. Heed that advice: go away, explore, learn, come back later. With a new perspective it will look different.