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It’s disappointing to read takes like this because you’re talking yourself out of what is a really special gaming experience - unique, in fact. When you use th
by darkteflon 5y ago
It’s disappointing to read takes like this because you’re talking yourself out of what is a really special gaming experience - unique, in fact.
When you use the word “grind”, it connotes that you feel the game is extracting an unreasonable price from you in order to allow you to progress: making you play the “bad parts” in order to see the “good parts”. Lesser games are certainly guilty of this! But that’s not at all what these games do. People don’t put “insane hours” into these games because of the grind - they do it because they love it.
All one can ask is that you forget what you think you know, and take another look. There’s something really special here.
I’ve got kids too man, I don’t have time for bullshit, but Miyazaki’s given us something really special here. I’m just thankful that in the few hours left to me each week, I can sit down and play something like this.
- UncleMeat 5y ago> People don’t put “insane hours” into these games because of the grind - they do it because they love it. But I was just told to grind to level up to make the game easier. That isn't putting in insane hours for fun. That is saying "if you want to beat O&S, go spend a bunch of hours killing knights in Anor Londo for hours."
- psyc 5y agoI love a lot of grindy games. What I always tell people is it’s all about whether you enjoy the core combat loop or not. The swinging and ducking and dodging and shooting and running around. If the moment to moment action isn’t fun for you the game can’t be even if it offers “goals” that you feel like you want to see.
- darkteflon 5y agoI didn’t tell you that. The whole point of my comment was that you should take another look at what you’re calling “grind”, because there’s more to it. Look, you complained about gatekeeping, and about the community. This is a bona fide attempt from someone in the community to ask you to set aside your preconceptions and take another look at what the game is trying to say. If it doesn’t gel with you, well then maybe it really just isn’t for you - and that’s fine. Not every game is for every person. But changing a bunch of difficulty sliders isn’t going to fix that.
- UncleMeat 5y agoYou didn't tell me that, but this is what another person up thread said to me > I don't think that's quite a good comparison -- because leveling up is literally a method to overcome the difficulty. Grind. Get Good. Kill some foes, run back to the bonfire. Kill them again, run back to the bonfire. I don't know how that can be interpreted any other way than "do a repetitive and boring thing until your stats are higher." I've played all three Dark Souls games as well as Bloodbourne to completion. I switched from xbox to PC for DS1 because I had the original unpatched disk and got frustrated in Lost Izalith. I'm very confident that I would have had more fun if it took me four attempts to beat O&S rather than 20.
- darkteflon 5y agoIt’s possible they’re just not for you, then. But why don’t you give Elden Ring a chance, if you haven’t already - changes have been made and maybe it will appeal. It’s a pretty amazing experience. I guess just the last thing I would say is that one thing that ER tries to communicate to you early on is that, if something is frustrating you, don’t keep banging your head against a wall. Heed that advice: go away, explore, learn, come back later. With a new perspective it will look different.