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Nah it's pretty dumb right now. All I do is filter out some names like "Alley" and join same-named streets. I don't want to make it too easy but I have gotten
by adamlynch 5y ago
Nah it's pretty dumb right now. All I do is filter out some names like "Alley" and join same-named streets.
I don't want to make it too easy but I have gotten a lot of feedback today about difficulty (area boundary/radius, street length, etc) so I'll make some changes and hopefully I can keep going in the right direction.
Another idea I had was to add hints like maybe you could have a special button you could press once per round that would shrink the circle for the given street and then go back to the normal size next round.
Thanks for the feedback!
- dr_dshiv 5y agoIf you simply calculate the average error, you could A/B test the effect of a version with reduced difficulty (e.g., with areas with have >5-10% success) vs random. I imagine people will play longer when they get some correct. What difficulty level do you think is appealing? I was at about 5-10%. I think 50% would be more engaging. By improving difficulty, you’d have the side effect of focusing more on more important locations. Again, it’s super.