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Thanks. I'm considering adding an option to change the radius and or difficulty modes which filter out streets by length.
by adamlynch 5y ago
Thanks. I'm considering adding an option to change the radius and or difficulty modes which filter out streets by length.
- tuxlifan 5y agoThis is amazing, fun and educational in one package! Thank you! Sorry this post got very long ;-) Having difficulty settings like * tourist main streets / squares, maybe some (renowned - although that might take some additional Wikipedia/Wikidata data sources :-)) landmarks if those can easily enough be extracted from OSM data easter egg mode for s/Paris/your favourite City with underground transportation/: find a specific metro station :-) (any entrance would count) * resident "tourist" + smaller streets + any street really close to the circle center (15 minutes by foot / 5 minutes by car -- oh, you'll just have to add flooding algorithm :-) ^^) * pedestrian "resident" + smaller streets everywhere but with greater probability closer to the circle center + footpaths (although with them probably lacking proper names most of the time that could be hard - but you could include e.g. streets from pedestrian zones) * taxi driver everything ^^ would be great :-) And then there could be (best optional) penalty modes, too: * "resident"+: if you pin a street that is more or less orthogonal to the target street (say their mean directions intersect at more than 45 degrees ; and the pin is sufficiently far away (30m / 10% of map height / half a block?) from their intersection (if any exists) to rule out precision errors) you get only 1/2 the points * "resident": if you pin a street the wrong direction off a main street (and the target street does not cross the main street) you get only 2/3 the points (i.e. main streets intersecting the plane and you picked the wrong "half") "tourist": the same but for cities with rivers where you picked the wrong bank I also found the circle a bit big for my taste/confidence and cheated a bit by not placing the circle center at my location but so that I would still get my neighborhood but more of the outskirts than the city center... I also got very lucky with the streets, so got 330/500 on my first try. One was certainly also due to a square that is also used (at some specific times) for car traffic. As an interesting effect, I got the first street wrong by some meters (and orientation :-\) and the 5th street was the same street again. At first I was a bit puzzled, and then got full marks for that one :-) I saw that you got the report of repeating streets already in some other comment already but that experience led me to another idea: It would be a great learning aid to (optionally) go through the (widely?) missed streets again after the 5 rounds. And if we could even re-claim some (small) amount of points for getting them right the second time that would certainly help our brains etch in the correct position even more :-) A small aside: I found it pleasantly devious that the circle restricts the scrolling at higher zoom levels! Just in the cases where the target street is very close to the border it might be nice to relax it a bit though... And while trying it out on Desktop I discovered a possible bug: While choosing the location, when pressing the "Zoom In" button 2-4 times suddenly street names were displayed again! Is this intentional so people can easier find their starting point? Firefox 98.0 on Linux My last point: Would it be possible to export a map view to print it out in good quality for offline reconnaissance / tinkering?
- adamlynch 5y agoThanks for the kind words and for your time in writing this. Great feedback. FYI I'm tracking issues & requests here: https://github.com/adam-lynch/back-of-your-hand/issues https://github.com/adam-lynch/back-of-your-hand/issues I love the idea of difficulty modes like "taxi driver". That might help in making everyone happy; people have wildly varying opinions on difficulty. >A small aside: I found it pleasantly devious that the circle restricts the scrolling at higher zoom levels! Just in the cases where the target street is very close to the border it might be nice to relax it a bit though... You're the second person to mention that some amount of over-scrolling would be helpful so I'll add that soon. >While choosing the location, when pressing the "Zoom In" button 2-4 times suddenly street names were displayed again! Is this intentional so people can easier find their starting point? Firefox 98.0 on Linux OK thanks. I think this is just that the map tiles didn't load quick enough and you saw through to the layer with streets. I'll look into it soon. >Would it be possible to export a map view to print it out in good quality for offline reconnaissance / tinkering? I'm not sure what you mean here. Can't you get maps elsewhere? Or do you mean the final screen where it shows the maps with the 5 streets marked out?
- dr_dshiv 5y agoI noticed that some areas pop up more than others. Is there like a difficulty score that you are calculating in the back? Making it easier is definitely a challenge, I’d guess. The major landmarks simply matter more. But, I LOVED playing round after round in Amsterdam, learning more about a city I definitely don’t know like the back of my hand! MCQs for marked areas would be nice— guessing the name of a place given a location. Keep going!! This is really awesome.
- adamlynch 5y agoNah it's pretty dumb right now. All I do is filter out some names like "Alley" and join same-named streets. I don't want to make it too easy but I have gotten a lot of feedback today about difficulty (area boundary/radius, street length, etc) so I'll make some changes and hopefully I can keep going in the right direction. Another idea I had was to add hints like maybe you could have a special button you could press once per round that would shrink the circle for the given street and then go back to the normal size next round. Thanks for the feedback!
- dr_dshiv 5y agoIf you simply calculate the average error, you could A/B test the effect of a version with reduced difficulty (e.g., with areas with have >5-10% success) vs random. I imagine people will play longer when they get some correct. What difficulty level do you think is appealing? I was at about 5-10%. I think 50% would be more engaging. By improving difficulty, you’d have the side effect of focusing more on more important locations. Again, it’s super.