3 ms·
As it happens, Elden Ring takes care of the specific problem you mention by having save points, or some temporary respawn point, ahead of pretty much every toug
by hibikir 5y ago
As it happens, Elden Ring takes care of the specific problem you mention by having save points, or some temporary respawn point, ahead of pretty much every tough boss available. This is done even for many optional bosses: You will respawn 10 seconds away from the fight. It will still not help when, instead of a boss, the wall is a slightly stronger low level enemy, and there might be an example or two of this problem in a few side dungeons, but it's nowhere near as common a problem as in their earlier games.
Now, this often means said bosses are often quite a bit tougher than in earlier games, but you don't have to go through a 10 minute dungeon to get to them every time you die.