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The difficulty and risk of death and loss is intrinsically intertwined with the atmosphere. There are many other games with amazing dark art, but without the ac
by jibe 5y ago
The difficulty and risk of death and loss is intrinsically intertwined with the atmosphere. There are many other games with amazing dark art, but without the actual fear of death from the game system, they have less impact.
- LosWochosWeek 5y agoI have to disagree. It's not the dark art that makes Dark Souls unique. It's the combination of deep lore that isn't fully explained or explainable in the game, world building that somehow finds a way to look and feel extremely realistic and fitting while being dreamlike and fantastical at many points, a story that couldn't care less if you followed it, NPCs building an inescapable spell on your mind with 3 lines of non-sensical dialogue, and dark art that underlines and brings all those things together. There certainly aren't many games like that out there. I'd wager very few to nine, to be honest. On the contrary, there are boatloads Soulslike games out there that imitate the gameplay (including the difficulty and risk of death) that cannot even be mentioned with being in the same league as the original Souls games. If anything, in the year 2022 it's the Souls gameplay that's "generic" while the rest of the game is still unique in every sense of the word.