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Very well put. And the feeling of accomplishment of conquering a boss is shared by _everyone_ who plays this game. Beating Radahn or Malenia in ER or The Namele
by kaesar14 5y ago
Very well put. And the feeling of accomplishment of conquering a boss is shared by _everyone_ who plays this game. Beating Radahn or Malenia in ER or The Nameless King in DS3 or O&S in DS1 was always a magnificent feeling and one that everyone else in the community knew and appreciated when found in one another. It would cheapen it so much if I knew you could just turn a slider down and really diminish the community experience.
Agreed, go play something else if you want an easy game. This ain’t it.
- bontaq 5y agoYep, and that is miyazaki's feelings as well. "We don't want to include a difficulty selection because we want to bring everyone to the same level of discussion and the same level of enjoyment," Miyazaki said. "So we want everyone … to first face that challenge and to overcome it in some way that suits them as a player." "We want everyone to feel that sense of accomplishment. We want everyone to feel elated and to join that discussion on the same level. We feel if there's different difficulties, that's going to segment and fragment the user base. People will have different experiences based on that [differing difficulty level]. This is something we take to heart when we design games. It's been the same way for previous titles and it's very much the same with Sekiro." It makes some sense, the constant in the world is the bosses, so you have to change yourself in some way to beat them. If you suck at souls games, like I do, that means a lot of studying to finally win. But then I'm content that I've beaten the same thing everyone has. Quotes from https://www.gamespot.com/articles/heres-why-dark-souls-bloodborne-and-sekiro-dont-ha/1100-6459827/ https://www.gamespot.com/articles/heres-why-dark-souls-blood...