4 ms·
I think it’s more important for the game to be meaningful than difficult. How well do you know a neighborhood is deeply meaningful. How well do you know 2.5 nei
by TimPC 5y ago
I think it’s more important for the game to be meaningful than difficult. How well do you know a neighborhood is deeply meaningful. How well do you know 2.5 neighborhoods isn’t. I’d strongly recommend sacrificing difficulty for meaning here.
- bfung 5y agoIt’s def a good positive reinforcement to give people a good feeling that they know their own neighborhood. Having the next 1.5 neighborhood is also valuable: if you live so close, it’s not a stretch to go learn the neighboring neighborhood (in fact, why not!?). There maybe a level of “insult” (you don’t really know your ‘hood outside of the 5 streets), but used positively, I think the game is great.
- mathgeek 5y agoThis is relative to the density of where you are playing. The default radius out in rural areas doesn't have enough roads, for example. A customizable radius or geofence sounds appealing.
- adamlynch 5y agoI agree (and what you want out of the game). I wonder is there a "number of streets" which is a better sweet spot / a better default, rather than a radius
- adamlynch 5y agoFor now, I've reduced the circle radius by 20%
- BrandoElFollito 5y agoA geofence matching the city limits would be great
- adamlynch 5y agoRight now there's no backend but potentially I could have a leaderboard per geofenced city / town