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My experience with the game has been that I've been over-levelled for almost all bosses (and the ones I wasn't were all optional), just by exploring the world.
by dkersten 5y ago
My experience with the game has been that I've been over-levelled for almost all bosses (and the ones I wasn't were all optional), just by exploring the world. The game is designed so that if you get stuck somewhere, you can go do something else and come back later. If you stubbornly hammer your head against the one challenge or focus purely on the critical path, then I feel the difficulty is self-inflicted.
For example, some of the early bosses I've heard people complain about, Margit and Crucible Knight, I beat first try without much difficulty at all because I explored the starting areas thoroughly before reaching them and was naturally overpowered. I plan to actually play again when I'm done and purposely not level just so I can experience the challenge.
Speaking of self-inflicted, I've also seen a ton of people (eg on Reddit and Youtube) complaining that they're being one-shotted by bosses with their high level characters, but when they share their stats, they pumped everything into a damage dealing stat and few (or often NONE!) into their health. Of course they're being one-shotted if they don't increase their health. Again, this difficulty seems completely self-inflicted.
There are some truly hard bosses, for sure, but with a game as huge as Elden Ring and with as much value for money as Elden Ring is, I think people just have to make peace with the fact that unless you're dedicated to overcoming the challenges it presents, you may not see every bit of content the game has to offer. FROM Software certainly are ok with that.
- gambiting 5y ago>> Of course they're being one-shotted if they don't increase their health. Again, this difficulty seems completely self-inflicted. Unfortunately it happens to the same people who will shout the loudest that "BUT THE GAME DOESN'T TELL YOU THAT YOU HAVE TO DO THAT", as if somehow that should validate their (wrong) choices in the game. It's a role playing game. That's what the RP stands for in RPG. If you are role playing someone with inhumane strength but no health whatsoever, then you have to accept consequences of your choices. Like the other comment said - games require a certain level of literacy, not just in terms of actual reading but also in terms of understanding what the stats actually mean.
- UncleMeat 5y agoThis can still fail, though. Consider DS1. Resistance is a stat you can put points into. It does virtually nothing. Little in the game will make it obvious that putting points into Resistance will be a waste. "Well, you made bad choices" is not a perfect defense against this.