4 ms·
It's not just Adobe or games, takes 3D rendering for example, both Redshift and Cycle are now using Metal (the Metal backend for Cycle was even submitted by App
by calo_star 5y ago
It's not just Adobe or games, takes 3D rendering for example, both Redshift and Cycle are now using Metal (the Metal backend for Cycle was even submitted by Apple themselves), Nvidia's GPUs absolutely destroy their (supposed) M1 equivalents, with or without using the ray tracing hardware.
https://youtu.be/HF_rMjjPoPs?t=118 https://youtu.be/HF_rMjjPoPs?t=118
https://www.youtube.com/watch?v=iS_uPukPuo4 https://www.youtube.com/watch?v=iS_uPukPuo4
https://youtu.be/i4CuZqXA4BM?t=359 https://youtu.be/i4CuZqXA4BM?t=359
- dagmx 5y agoIn Blenders case, there are still several patches left to merge in and even the Blender page strictly mentions that it's early integration without much performance work done yet.