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I genuinely wonder, were that whole team to be replaced, whether the art would come out much different.
by arketyp 5y ago
I genuinely wonder, were that whole team to be replaced, whether the art would come out much different.
- Trasmatta 5y agoMiyazaki tries not to be too heavy handed when working with designers and artists, so a lot of this is their personal creativity shining through: > Miyazaki: Yes, according to the artists it was, but I think, If your instructions are too specific, the designs you get will be somewhat devoid of creativity, so I try to give them just the most basic, essential information before handing it over to the artists imaginations, which inevitable eclipse my own. But my initial instructions are certainly abstract. For example, when designing equipment I'd simply say "Make Something you can trust your life to on the battlefield, or "Make something that has enchantments to protect you." I think the artists probably didn't know what I was talking about half the time. Haha. > Waragai: That's true > Miyazaki: I'm sorry. Haha. Of course, If I don't get what I want, then I start giving more specific descriptions, and I might even start drawing things on the white board, but even then I'd never go so far as to say it has to be this colour or this shape. I don't want the designers to just become my tools. Of course, It doesn't always go as I want, but I think that's probably due to me not getting the best out of the artists, and this is something I want to get better at in the future. https://www.giantbomb.com/profile/7force/blog/dark-souls-design-works-translation-creating-the-w/97235/ https://www.giantbomb.com/profile/7force/blog/dark-souls-des...
- mhh__ 5y agoIt's a bit like Hans Zimmer scores, we'll never know other than that Zimmer is basically the creative director of a very large bunch of people. I think he dictates the mood rather than actually writing every melody.