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I thought it was a bit odd to list the credit under each piece of art to "Hidetaka Miyazaki". He's the director and sets the creative vision for just about ever
by Trasmatta 5y ago
I thought it was a bit odd to list the credit under each piece of art to "Hidetaka Miyazaki". He's the director and sets the creative vision for just about everything in the games, but the actual art is done by a talented team of artists and designers. Sad to not see them get any credit for their amazing work.
- arketyp 5y agoI genuinely wonder, were that whole team to be replaced, whether the art would come out much different.
- Trasmatta 5y agoMiyazaki tries not to be too heavy handed when working with designers and artists, so a lot of this is their personal creativity shining through: > Miyazaki: Yes, according to the artists it was, but I think, If your instructions are too specific, the designs you get will be somewhat devoid of creativity, so I try to give them just the most basic, essential information before handing it over to the artists imaginations, which inevitable eclipse my own. But my initial instructions are certainly abstract. For example, when designing equipment I'd simply say "Make Something you can trust your life to on the battlefield, or "Make something that has enchantments to protect you." I think the artists probably didn't know what I was talking about half the time. Haha. > Waragai: That's true > Miyazaki: I'm sorry. Haha. Of course, If I don't get what I want, then I start giving more specific descriptions, and I might even start drawing things on the white board, but even then I'd never go so far as to say it has to be this colour or this shape. I don't want the designers to just become my tools. Of course, It doesn't always go as I want, but I think that's probably due to me not getting the best out of the artists, and this is something I want to get better at in the future. https://www.giantbomb.com/profile/7force/blog/dark-souls-design-works-translation-creating-the-w/97235/ https://www.giantbomb.com/profile/7force/blog/dark-souls-des...
- mhh__ 5y agoIt's a bit like Hans Zimmer scores, we'll never know other than that Zimmer is basically the creative director of a very large bunch of people. I think he dictates the mood rather than actually writing every melody.
- deleted 5y ago[deleted]
- colechristensen 5y agoA whole lot of art, even famous old pieces, has been done at the direction of a famous names who get the credit but much of the actual strokes done by skilled technicians or apprentice artists. Credit is hard when you’re mixing someone directing with a sense of taste and people executing that vision with varying levels of creative input.
- esperent 5y agoJust because it's been that way in the past doesn't mean it's ok now. It would be simple to credit these to "Elden Ring art team" or something like that.
- danbolt 5y agoI really appreciated a GDC talk from one of the designers of _GoldenEye 007_ who was very critical of auteur theory. [1] He seemed very understanding of the multifaceted nature of big games. [1] https://m.youtube.com/watch?v=Z1Fx18cppZk https://m.youtube.com/watch?v=Z1Fx18cppZk