4 ms·
„ Now, this is Apple gaming, of course, so Tomb Raider was not a perfect or even particularly good experience: there was substantial, noticeable micro stutter a
by amai 5y ago
„ Now, this is Apple gaming, of course, so Tomb Raider was not a perfect or even particularly good experience: there was substantial, noticeable micro stutter at every resolution we tried.“
Why do Apple games have a problem with micro stuttering?
- muthdra 5y agoRosetta 2.
- nrr 5y agoDo you know this to be fact, or is this speculation? I'd like to read more about it if you have resources to contribute.
- GeekyBear 5y agoStrangely, their review covers the fact that the Adobe suite of software had to be updated to support ARM and Metal before you could see the full performance of the hardware without emulation, but they completely ignore this for games. >With many recent professional Mac reviews, the story has been: Apple makes great hardware, but the software — specifically Adobe’s Creative Cloud — isn’t optimized for Apple’s ideas. But at this point, Adobe has had quite a bit of time to catch up. Apple has sold a whole bunch of M1 devices — the demand is here, and Adobe has responded. Premiere, Photoshop, Lightroom, Audition, Media Encoder, and more are running natively on Apple Silicon (and After Effects is available in beta). And the story has basically flipped: the Mac Studio now appears to be one of the few computers that can unlock the full power of Adobe’s software. https://www.theverge.com/22981815/apple-mac-studio-m1-ultra-max-review https://www.theverge.com/22981815/apple-mac-studio-m1-ultra-... Not that there are a lot of high end games that have been updated to support ARM and Metal that they can test, but World of Warcraft and Balder's Gate 3 are examples that have done so. The neat thing about Rosetta is that it provides backwards compatibility, not that it gives full native performance.