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>The weird insistence Well it worked for Microsoft
by weberer 5y ago
>The weird insistence
Well it worked for Microsoft
- Macha 5y agoTo be fair, while they promoted DirectX, Microsoft have provided support for using OpenGL in Windows[1] (while the docs here are dated 2019, the porting guide from IRIS GL, OpenGL's early 90s predecessor, indicates they're actually much older) 1: https://docs.microsoft.com/en-us/windows/win32/opengl/porting-applications-from-iris-gl https://docs.microsoft.com/en-us/windows/win32/opengl/portin...
- tpush 5y agoMicrosoft supported OpenGL prior to developing Direct3D. As soon as that got into good enough shape to supplant OpenGL, OpenGL got dropped. These days you're better off using OpenGL via ANGLE, built on top of Direct3D. That will probably also happen analogously on Apple's platform with Metal, so I don't quite get the kvetching about Apple deprecating OpenGL. As if it matters whether Apple ships an OpenGL implementation as part of the OS or purely as a normal user space library.