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Hector Martin: >That whole "optimized for macOS" thing is a myth. Heck, we don't even have CPU deep idle support yet and people are reporting 7-10h of battery
by GeekyBear 5y ago
Hector Martin:
>That whole "optimized for macOS" thing is a myth. Heck, we don't even have CPU deep idle support yet and people are reporting 7-10h of battery runtime on Linux. With software rendering running a composited desktop. No GPU.
The hardware is just that good.
https://nitter.net/marcan42/status/1498923099169132545#m https://nitter.net/marcan42/status/1498923099169132545#m
- smoldesu 5y agoThat's not the issue? The issues are: 1. There is now a completely untapped resource on your SOC 2. Your CPU is being utilized unnecessarily for things it shouldn't have to run in the first place 3. It completely rules out any hardware-accelerated applications, which is a lot of desktop use cases
- Wowfunhappy 5y ago> 1. There is now a completely untapped resource on your SOC. If you’ve ever used a desktop PC with an Intel CPU and a dedicated GPU, you’ve also have a completely untapped resource in your machine (unless you were rocking a Xeon or some such). It’s not entirely illogical when you consider the benefits of economies of scale. What matters is whether the experience you can get with the hardware you do use is superior to competing offerings. Have Apple Silicon Macs reached that point for Linux users? Probably not, unless you have very specific requirements and are willing to live on the bleeding edge, but the case is starting to appear for some specific needs. And of course, they are working on drivers for the GPU and other hardware.
- marcan_42 5y ago> It completely rules out any hardware-accelerated applications, which is a lot of desktop use cases What does that even mean? We have a full composited desktop with shadows and transparency and everything. Software rendering doesn't mean no OpenGL. It's just software OpenGL.