3 ms·
Evony might as well not exist at all either - not like I was ever going to play it! How does a publisher verify whether images are from the project being adver
by prawn 5y ago
Evony might as well not exist at all either - not like I was ever going to play it!
How does a publisher verify whether images are from the project being advertised? How do they verify that the game exists? On HN, we talk about running ads to build a database of interested users for a project we might not have created yet.
I think we can hold companies to greater account for not locking out bad actors once they're identified, but I can't see a viable way to do that pre-publishing short of an ad requiring potentially hours of due diligence.
And after the fact, we'd require any advertisers to have a local (business) presence so that false advertising claims could be dealt with. I'd be all for that.
- duskwuff 5y agoWhen I say "games that don't exist at all", I actually have two specific ad campaigns (or, possibly, groups of copycat ad campaigns?) in mind. One campaign contained illustrations showing a physical scenario involving barriers that the player could remove to help or harm a character, e.g. by dropping a character into lava, or by releasing that lava to destroy an enemy. The advertising campaign sent viewers to a generic match-three game, a la Bejeweled; the game appearing in the advertisements didn't exist (although some other enterprising developers actually created the game later on). Another campaign contained illustrations of a character faced with obstacles and given a selection of objects to overcome that obstacle, e.g. a character faced with a fire might be offered a gasoline can, a firehose, and a vacuum cleaner. These advertisements typically showed a player choosing the wrong item, causing the player character to be graphically injured or killed, and challenged the viewer to do better. Again, these ads typically sent the viewer to a match-three game bearing no resemblance to the advertised game. Neither of these was a situation where a developer was running an ad campaign to gauge interest in a game concept -- these campaigns ran for years (and may even still be ongoing), and were used to drive users to finished games completely different from the advertised content.