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Yep, and that design had been presented ages ago[0] already by the Finnish geniuses who basically designed Nvidia's ray tracing tech[1] (as well as the state of
by pixelpoet 5y ago
Yep, and that design had been presented ages ago[0] already by the Finnish geniuses who basically designed Nvidia's ray tracing tech[1] (as well as the state of the art in GANs[2]), and even implemented in some lesser-known renderers like Indigo Renderer :)
These days the most exciting research I think is in path guiding and many-light sampling techniques.
[0] https://research.nvidia.com/sites/default/files/pubs/2013-07_Megakernels-Considered-Harmful/laine2013hpg_paper.pdf https://research.nvidia.com/sites/default/files/pubs/2013-07...
[1] https://research.nvidia.com/publication/understanding-efficiency-ray-traversal-gpus https://research.nvidia.com/publication/understanding-effici...
[2] https://research.nvidia.com/publication/2021-06_Alias-Free-GAN https://research.nvidia.com/publication/2021-06_Alias-Free-G...