2 ms·
That was before Apple became hostile to game developers by inventing Metal and refusing to support OpenGL past v4.3 or something. Actually they tried in the 200
by phendrenad2 5y ago
That was before Apple became hostile to game developers by inventing Metal and refusing to support OpenGL past v4.3 or something. Actually they tried in the 2000s with Quicktime 3D also. And Apple always had last-gen GPUs in their machines. And let's not forget that they made it difficult to write games in C++, as ever since OS X the core APIs have required an Objective-C wrapper. Ah well.