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There are a couple solid summaries in that thread based on my experience going through that exercise - thanks for the link In case anybody wants to go down the
by mcronce 5y ago
There are a couple solid summaries in that thread based on my experience going through that exercise - thanks for the link
In case anybody wants to go down the rabbit hole of shit you should definitely not use in production (but we did anyway), this was my starting point: https://words.filippo.io/rustgo/ https://words.filippo.io/rustgo/
I did not, however, `no_std` or avoid heap allocation on the Rust side. Everything worked great, including running a multithreaded tokio runtime.
Still do not recommend in prod ;)