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I think the second part of my comment answers it. The value comes from the association. A baseball hat worn by a famous person is worth more than if it is worn
by searchableguy 5y ago
I think the second part of my comment answers it.
The value comes from the association. A baseball hat worn by a famous person is worth more than if it is worn by a normal person even if the hat is the same physically.
If you directly use nft from the chain in some big project, the value of that particular receipt will go up because the association can be made. This cannot be done if it was simply a digital image copied over.
- dmitriid 5y ago> If you directly use nft from the chain You can't "use nft". Nft is a crappy recipt that tells you that you spent some money. That is it. In the absolute vast majority of cases the actual asset is some blob of data stored on a company's server somewhere. Since we're in a subthread about using game items outside the game for which these items were specifically designed, good luck using your "nft" in "some big project".
- searchableguy 5y agoNFTs can be more than a receipt. It depends on the contract which is programmable and can store state. For example, you can store game state on the chain and generate a svg based on that state which is returned to an external application if they fetch the nft. There are few examples of it I can dig up if you are interested.
- dmitriid 5y ago> NFTs can be more than a receipt. They can't. Again. Context: game assets/game items. Good luck storing any game asset/item on (any) blockchain.
- exdsq 5y agoCrazy idea but couldn't a game include the asset but an NFT in a wallet associated to a user account allows them to actually use it?
- dmitriid 5y agoI couldn't parse this statement
- exdsq 5y agoSay Call of Duty and Battlefield decide to introduce cross-game weapons. Both games add the weapons as per usual. A user can use one of these weapons if they have the NFT in their wallet (I assume both games have some integration with the wallet). The NFTs are tradeable off-game so there's a CSGO style marketplace - all that matters is if, when you load the game, your wallet has those NFTs. It needn't even be cross-game to be honest, you could do it within the CoD franchise but still allow people to buy and trade class load outs. It could be cosmetic skins for the weapons too - it's not crazy to include limited-availability skins. Why might they do this? Well you turn a loot box system into a collectables system which could drastically increase sales if there's a chance you could not only get a rare drop but make money trading that drop. Do I want this? No, not really. Could it be profitable? Yes. Is it technically feasible? Yes.
- DaiPlusPlus 5y agoCall of Duty is Activision. Battlefield is EA. What you're proposing is about as likely as Apple adding Windows and Android support for Airdrop and Universal Control.
- exdsq 5y agoThe initial complaint was that it's technically impossible, I just gave two random options but even within CoD it's still possible to have tradable items from lootboxes.
- dmitriid 5y ago> even within CoD it's still possible to have tradable items from lootboxes. Yes, it is. What do cryptocurrencies or web3 or other random crap has to do with them?
- DaiPlusPlus 5y ago> you can store game state on the chain At great expense, yes. Back in 2017, it cost approximately $76,000 per gigabyte to store data directly on Ethereum: https://ethereum.stackexchange.com/a/896/17413 https://ethereum.stackexchange.com/a/896/17413 Now it's multiples of that (i.e. millions of USD per gigabyte). Of course, that's fine, because Ethereum is not meant to be a data-store, that's where IPFS and FileCoin come in (with their own "proof-of-storage" scheme to sister Bitcoin's world-destroying Proof-of-Work). IPFS should cost less than 1USD per gigabyte while reads are "free" - though I'm unsure how well this will scale over-time. Also, AFAIK, IPFS isn't immutable/append-only storage.