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For basic sprites and characters, you absolutely can. There are companies using it to show ads in decentralized way in the metaverse right now. I don't unders
by searchableguy 5y ago
For basic sprites and characters, you absolutely can.
There are companies using it to show ads in decentralized way in the metaverse right now.
I don't understand it like you but I can reason about it looking at similar patterns in gacha and game skins. They are a digit in a database but sold for huge money and have a big secondary market.
The value of it comes from the association and possibility than immediate practical use.
- DaiPlusPlus 5y ago> For basic sprites and characters, you absolutely can. Or just offer an image upload feature in their own app and/or website?
- searchableguy 5y agoI think the second part of my comment answers it. The value comes from the association. A baseball hat worn by a famous person is worth more than if it is worn by a normal person even if the hat is the same physically. If you directly use nft from the chain in some big project, the value of that particular receipt will go up because the association can be made. This cannot be done if it was simply a digital image copied over.
- dmitriid 5y ago> If you directly use nft from the chain You can't "use nft". Nft is a crappy recipt that tells you that you spent some money. That is it. In the absolute vast majority of cases the actual asset is some blob of data stored on a company's server somewhere. Since we're in a subthread about using game items outside the game for which these items were specifically designed, good luck using your "nft" in "some big project".
- searchableguy 5y agoNFTs can be more than a receipt. It depends on the contract which is programmable and can store state. For example, you can store game state on the chain and generate a svg based on that state which is returned to an external application if they fetch the nft. There are few examples of it I can dig up if you are interested.
- dmitriid 5y ago> NFTs can be more than a receipt. They can't. Again. Context: game assets/game items. Good luck storing any game asset/item on (any) blockchain.
- exdsq 5y agoCrazy idea but couldn't a game include the asset but an NFT in a wallet associated to a user account allows them to actually use it?
- dmitriid 5y agoI couldn't parse this statement
- exdsq 5y agoSay Call of Duty and Battlefield decide to introduce cross-game weapons. Both games add the weapons as per usual. A user can use one of these weapons if they have the NFT in their wallet (I assume both games have some integration with the wallet). The NFTs are tradeable off-game so there's a CSGO style marketplace - all that matters is if, when you load the game, your wallet has those NFTs. It needn't even be cross-game to be honest, you could do it within the CoD franchise but still allow people to buy and trade class load outs. It could be cosmetic skins for the weapons too - it's not crazy to include limited-availability skins. Why might they do this? Well you turn a loot box system into a collectables system which could drastically increase sales if there's a chance you could not only get a rare drop but make money trading that drop. Do I want this? No, not really. Could it be profitable? Yes. Is it technically feasible? Yes.
- DaiPlusPlus 5y agoCall of Duty is Activision. Battlefield is EA. What you're proposing is about as likely as Apple adding Windows and Android support for Airdrop and Universal Control.
- dmitriid 5y ago> For basic sprites and characters, you absolutely can. Ah yes. We went from "items in the game used outside the game" to "basic sprites and characters". Define "character", by the way. > There are companies using it to show ads in decentralized way in the metaverse right now. And this has anything to do with the original statement? > I don't understand it This is the key sentence, and you should have started with it. > looking at similar patterns in gaccha and Gaccha: Gaccha, alternatively spelled as Gachchha, is a monastic order, along with lay followers, of the image worshipping Murtipujaka Svetambara sect of Jainism. Wat? > game skins What game skins? > They are a digit in a database but sold for huge money and have a big secondary market. Yes, and this has literaly nothing to do with their usefulness outside the game they were built for. Example: Fortnite skins are built specifically for the Fortnite game engine, using textures available for that engine, applicable to skeletons and meshes designed specifically for that game engine. How exactly are you going to use it outside of Fortnite's game engine? > The value of it comes from the association and possibility Translation: speculation, scams, and tricking people out of their money. Edit: I mean, there was a huge public outcry because of EA's lootboxes. No cryptobros want these loot boxes everywhere and pretend it's a good thing.
- exdsq 5y agoI see this argument a lot and all it makes me think is general sadness people are so defeatist about something that's hardly brain surgery. If people can't work out a way to share a skin between games when they both want to then I understand why AAA games are so boring nowadays outside of a couple studios.
- pavlov 5y agoIt's more difficult technically to share game assets than to have everybody use the same JavaScript framework. At least in JS-land the engine is the same for all, and yet people can't find any agreement on how exactly to use it. (I haven't yet seen web3 proposed as the solution for JavaScript framework proliferation, but I'm sure it's just around the corner...)
- 5y ago
- egypturnash 5y agoHas anyone actually made an NFT that you can share between two games made by completely unrelated developers? Crypto fanciers keep on offering this as a usecase for NFTs despite the myriad game balance, developer time, and cross-compatibility issues it would create. Games that are not available don't count, neither do games that say you'll be able to do it "soon". Pointing a game to an ugly monkey jpeg you "own" doesn't count either. Getting a character, weapon, costume piece, companion, etc, in one game, and transferring it to a completely unrelated game does count. Someone in the crypto ecosystem working on a framework to make it easy for a game developer to allow import/export of game items as NFTs in a standardized way halfway counts.