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I'd have thought that it wouldn't be significantly different to crack the in-app content and provide that for free as well, or even repackaged into the original
by shabble 15y ago
I'd have thought that it wouldn't be significantly different to crack the in-app content and provide that for free as well, or even repackaged into the original app.
About the only thing that I can think that will defend against this is a streaming/always online service that actively requires cooperation from a server as part of its implementation. Any offline licensing system can and most likely will be cracked eventually, until you end up with the equivalent of CD-keys and server-side detection of duplicates or invalid ones. Even then, if you're only using the remote end for license validation, that code can just be removed - the most viable models are either streaming content (in a way that can't be batched and rehosted/provided locally), or offering compelling multi-player / shared online features that require a valid auth token.
- lacker 15y agoIt's harder to crack in-app content because authentication of the purchase happens server-side, and because the task of cracking in-app content is different for each app.