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I Think Your App Should Be Free
- sosuke 15y agoI must have missed the back story. Are people really able to just launch cracked versions of apps back to the Google App Store?
- Volpe 15y agoReading this, I sympathise completely with the developers (being a developer myself). And I also see the uncomfortable parallel with arguments I've seen/made about the music industry. Poignant.
- michaelpinto 15y agoFrom day one my gut has always told me that Android users are pretty much like Amiga users were back in the day -- the idea of paying for software (any software!) seems like a bad idea. That may be good news if you're Google or a carrier, but it's bad news if you're a developer. To me fair if Android is part of the "Google way" and maybe the solution is to have advertising bring in revenue (which goes back to AdSense). On the other hand iOS reminds of the Mac back in the day: The users seem to be willing to pay for software -- however that software better be damn good. So perhaps the solution is to really think of both platforms as being a very different play from each other. Most developers think of their program as something to port between platforms, but maybe that's not what this ecosystem is about? In the same way the games that you would build for Nintendo DS wouldn't even be aimed at the same audience as the Xbox.
- toyg 15y agoExactly. Android is similar to the traditional PC market, so for non-critical software SaaS or advertising are more profitable than shrinkwrap -- unless you stumble on the Android equivalent of MS Office (i.e. something so critical that people will just consider it a natural cost of doing business).
- veyron 15y agoWhat are the latest iOS/android developer revenue numbers?
- ericflo 15y agoHint for everyone who has commented so far: this post is not really about apps.
- samgro 15y agoBefore commenting about Android, read the article twice, look around the page, and if you still want to talk about Android, read one of the related posts.
- barumrho 15y agoMaybe app developers should now form a group like MPAA?
- m0nastic 15y agoThey already did, it's called the BSA‡ And they solicit informants to report piracy (with lucrative rewards). ‡ http://www.bsa.org/country.aspx?sc_lang=en http://www.bsa.org/country.aspx?sc_lang=en
- deleted 15y ago[deleted]
- goodside 15y agoI must be missing something really obvious here. I haven't used Earbits, but as a streaming service, why not enforce things like this server-side, rather than trying to suppress pirates from distributing the cracked client app? (No victim-blaming or other moral subtext intended. Just curious.)
- william42 15y agoYou're missing the fact that it's about music piracy.
- epicureanideal 15y agoI don't see how it has to be about music piracy. Software piracy is just as real.
- kylec 15y agoThis is nothing more than a thinly-disguised allegory about piracy in the music industry. There are several big differences between the music and the software industry which I won't go into, except to say that: even taking this story at face value, for the developers to then start suing everyone downloading the fake copies of the app would still be a huge dick move.
- socratic 15y agoFurther, what is the message of the allegory supposed to be? The analogy between music and tech suggests that the two hits-based industries selling digital goods are not so different after all. But why would our morality in one case be so different from the other case? If anything, this allegory seems to suggest to me that the recording industry has committed one of the biggest public relations bungles of our lifetimes. People who wouldn't think to pirate a mobile app would pirate music without a second thought thanks to widespread lawsuits, pay-for-play, price fixing, and of course, ease.
- shantanubala 15y agoAlso, people can support an musician by buying concert tickets and merchandise. Software doesn't let people "morally offset" piracy in other ways.
- briandear 15y agoThe whole idea of moral offsetting is nonsense. That's like saying that I'm going to steal Oreos from the grocery store but make up for it by buying milk.
- zecho 15y agoTo be fair, it's more like saying you'd wait for Oreos to come to town, pay an outrageous sum of money to view them and then buy milk at four times what you'd normally pay for it. It's not that I think music piracy is justified, but let's not understate the reality of merchandising and touring prices in the music industry. When people feel they're being ripped off, they're probably going to be more likely to not feel so bad when they return the favor.
- kalvin 15y agoI didn't recognize it as an allegory until halfway through, because jailbroken iPhones already have a very comprehensive free-cracked-app store, and I can only assume Android users have way more options. Is this one of the reasons games are all going free+in-app downloads? What's the actual state of mobile app piracy today? It seems like many mobile developers are already moving to alternative models not involving direct sales, whether that's a subscription, virtual goods, or pay-for-addons/upgrades.
- shabble 15y agoI'd have thought that it wouldn't be significantly different to crack the in-app content and provide that for free as well, or even repackaged into the original app. About the only thing that I can think that will defend against this is a streaming/always online service that actively requires cooperation from a server as part of its implementation. Any offline licensing system can and most likely will be cracked eventually, until you end up with the equivalent of CD-keys and server-side detection of duplicates or invalid ones. Even then, if you're only using the remote end for license validation, that code can just be removed - the most viable models are either streaming content (in a way that can't be batched and rehosted/provided locally), or offering compelling multi-player / shared online features that require a valid auth token.
- lacker 15y agoIt's harder to crack in-app content because authentication of the purchase happens server-side, and because the task of cracking in-app content is different for each app.
- glimcat 15y agoI really don't care if teenagers with no money run a free copy of my stuff. They weren't going to buy it anyway - and now they're out there increasing its penetration. From a business perspective, it's often a win if you stop fallaciously calculating every illegitimate copy as a loss of the sticker price. From a strictly personal standpoint, I take it as a compliment that they like it enough to go to the trouble.
- FxChiP 15y ago"it's often a win if you stop fallaciously calculating every illegitimate copy as a loss of the sticker price." This really depends on how you define loss. In a standard legitimate sale of a product, there is a bidirectional exchange of value -- the customer submits currency whose total value is equivalent to the value requested for the product being purchased. Simultaneously, for submitting the currency of that value, the customer receives a product of that value. (We'll assume the price is totally fair and equivalent to value at this point, but even if it's not the price presumably still includes the true value of the product, if not more) In an illegitimate transaction -- literal theft, in this case -- the criminal customer forcibly receives the product, exchanging nothing of value in return to the merchant or the producer of the product. In this case, there is no question of loss; the customer has received something with inherent value and given no value. In the illegitimate transaction of piracy, the end result is the same as theft with the sole exception that the original product has not been "lost" in the traditional sense of the word -- however, the criminal customer has still received a product of value and exchanged nothing at all, much less the value of the product. Now, regardless of which of these three transactions has taken place for your product, I am presuming that your product had a significant cost to develop -- unless, of course, all of your tools were free, you had no expenses at all and you regard your time as totally worthless, in which case all income from the product is profit. I submit to you, then, that if your costs in developing your product surpass the value you received for it, yet the value you received for it is, itself, surpassed by the value of the product "in the wild" -- e.g. you have sold $450 worth of software, yet there are $750 worth of copies of it total being enjoyed by people (purchased & pirated combined) (100% arbitrary numbers), and the cost to develop the product was around $1500 -- then you have certainly incurred a loss on the sole basis that you have not received enough value to cover your costs. The standard rebuttal to this is the tried-and-true "but they would not have purchased my product anyway." Perhaps this is true -- however, I would consider this irrelevant. Under normal, legitimate economic circumstances, the purchase of a product is the only way to attain it; therefore, if they would not have purchased the product anyway, they wouldn't have the product. In this case, they have not purchased the product, but they do have it and enjoy its use, and you have received no value in return for it despite having put value into it. However, assuming the value received for the product exceeds the costs of producing it, but the value of the product "in the wild" as mentioned above still exceeds the value received... perhaps "loss" is less correct in this instance, but you are still lacking the total value that under normal circumstances you should have received. What would you call that? In any case, I am not sure how it is fallacious to call a product of value obtained illegitimately (one way or another) for free a loss to the product's producer.
- baddox 15y agoFrom the tone, it seems that this is sarcasm and the author's point is against music piracy. Despite the seething tone of a few sentences, the points he make sarcastically are actually decent points. From sentence to sentence, I go from being convinced that he's trying to be against music piracy to being convinced of the opposite. When he says > They tell you your business model is broken. You should make money some other way. Maybe you should sell t-shirts with your company’s name on them, or put on events of some kind and charge for tickets. That’s where the real money is. Paid apps are a thing of the past, they say. I can't help but think, Yeah, I actually do think that. Like it or not, distribution of quality media was a big part of the value provided by the music industry before the digital age and the internet. I'm not making an argument for or against the ethics of the piracy itself, but I think music producers (both big studios and "little guys") are unwise to rely on legislation and lawsuits to protect their business.
- jrockway 15y agoWhat is the moral of this story? "I'm an App Developer, therefore I shouldn't pirate music"? Ultimately, piracy breaks down to "people want your stuff, but you've priced it too highly". In the case of apps, that's all it is. In the case of music, it's a little different. Music is cheap, but it's rare that you can get it in a good format: everything is lossy, and for people with good audio kit and good hearing, that makes the music unusable. Therefore, people that both Want It Now and want full quality are going to download the FLAC torrent rather than buy lossy MP3s. (They won't buy the CD because it takes too long for the mailman to deliver it.) The same goes for movies and TV. Nobody will sell you those things without DRM, so if you use Linux exclusively, you have no option but to pirate the content. Make every TV show a standard non-DRM'd HTTP download for a buck, and piracy (among people with money) evaporates instantly. But the content producers want a bogeyman to blame for all their problems, so they intentionally keep piracy alive. (If there were no such thing as the ability to pirate movies, people still wouldn't have bought the 88th redo of Star Wars. We liked it the first time. But it's easier for Lucas to blame the evil greedy pirates than his evil greedy self.)
- macrael 15y agoI think audiophiles who can't stand mp3s are a pretty minuscule part of the pirating population and not much to hang your argument on. The vast majority of people who are pirating music and movies just don't want to pay for it.
- jrockway 15y agoYup, and they wouldn't have bought it anyway. Someone not buying your shit and someone stealing your shit both get you $0. (I mostly buy CDs these days because of the lossless issue. But if I'd have to import the disc from another country, I just torrent it, because fuck paying $30 for a CD. And yes, I know that 44kHz is not "lossless". So that's fine, let me buy 24-bit 192kHz files instead!)
- leon_ 15y ago> Ultimately, piracy breaks down to "people want your stuff, but you've priced it too highly". I'd say it's rather: > Ultimately, piracy breaks down to "people want your stuff, but you've priced it".
- shabble 15y agoFor all the potential parallels with the music industry, I think there are quite a few significant differences. Firstly, what are the current equivalents of a mobile App Store for (pirated) music? There are definitely a bunch of places you can find it if you look, but few of them are as "one-stop-shop" as current app stores. Secondly, does pirated music often outrank the artists/album name/track titles in general internet searches? Most of the time you'll get the artist, maybe some unofficial fan sites, and some dodgy-SEO lyrics/"free if you pay for our questionable rapidshare style hosting" that probably doesn't even have the content. If you consider piracy-specific search engines, like TPB or whatever napster/gnutella mutated into, then you're more likely to find real content, but that requires knowing where to look in the first place. If you consider 'your VC' as an artists music label, then they've probably already got some kind of enforcement system going on. You probably won't have to do all the 'policing' yourself - it's their loss just as much as yours (if not more, due to some of the interesting accounting) if copies aren't getting paid for. All in all, it seems like a fairly weak metaphor, although I can see how it could become more of a problem in the future. Edit: I forgot to mention "They’re doing the best they can, they say. Most of all, they’re complying with the law, they say." - I can't imagine many people who download pirated music do so without realising that it's illegal and/or immoral. Legitimate looking services like streaming sites are harder to judge - they might have a license for the content, or they might not. Compare this to an official platform App Store, where consumers can reasonably expect some level of dilligence in ensuring ownership. And if it becomes necessary, there's some sort of accountability back to the person who uploaded the pirated content. I imagine the author here chose android because it has a less tightly controlled app store, and it may be possible to create anonymous accounts if you're only dealing with free apps (compared to iOS where you need to have bought a dev license to get any signing keys, even for free apps, as I understand it).
- sid0 15y agoFirstly, what are the current equivalents of a mobile App Store for (pirated) music? What.cd.
- recoiledsnake 15y ago>I forgot to mention "They’re doing the best they can, they say. Most of all, they’re complying with the law, they say." - I can't imagine many people who download pirated music do so without realising that it's illegal and/or immoral. Legitimate looking services like streaming sites are harder to judge - they might have a license for the content, or they might not. The reference there is to the filesharing sites, not to pirates.
- esutton 15y agointeresting read, though it wont change anyones mind on piracy one way or the other
- 6ren 15y agoMusic or software, it's an interesting point. SaaS is one fix. Bill Gates had problems with copying way back in 1976. It seems to have worked out OK for him. http://en.wikipedia.org/wiki/Open_Letter_to_Hobbyists http://en.wikipedia.org/wiki/Open_Letter_to_Hobbyists
- libria 15y ago> Many felt the software should be bundled with the machine and the current distribution method was Gates' problem. Others questioned the cost of developing software. So the rebuttals were "it's hard to get" and "it shouldn't cost that much." Man, I heard that somewhere recently...
- alexwolfe 15y agoThe reality is that you do pay for stolen music, it just happens over a much longer period of time. The cost is the money you could have made in a society that supports paying for digital content or software.
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- hwf829 15y agoOMGWTFBBQ!
- decklin 15y agoI pirated some music today[0]. I went to my usual shops to try to buy it, and for some reason the label had explicitly decided not to offer downloads of any sort. Just vinyl and CD. I wanted it now, and I couldn't really be arsed with those choices, so I stole it. What would an honest Android-app allegory for this be? Perhaps a consumer is faced with these options: 1. An official shop, which accepts money (yay!), gives only some (boo!) of it to the artist, and offers: a. The source code to build the app (i.e. a plastic disc that you have to rip yourself) b. maybe, sometimes, a version of the app compiled for a 320x480 screen (acceptable lossy compressed files) c. maybe, even fewer times, a version of the app compiled to use any screen size (lossless files, or high-quality lossy or whatever you like) 2. A dodgy (boo!) pirate site, which doesn't accept money (boo!), and offers all of the compiled versions. Of course this is not even close to reality. No Android apps are compiled by normal end users. All paid Android apps offer 1c. Music piracy does not exist because of religious "information must be free" nuts like this article is talking about -- it exists because people's moral feeling about getting some money to the artist is not strong enough to overcome the inconvenience of 1a (or even 1b). Maybe we should conclude that the analogy has broken down. Society does not "accept" this sort of piracy like it's a binary switch. The "morals" curve slides down, the "inconvenience" curve slides up, and at some point they pass each other. I see no reason why they can't trade places again -- if we actually try to do something about it instead of spinning clever allegories. I suspect we need to look elsewhere to understand the motivations of app pirates (yes, I know this was not the point, but if you're going to be facetious...). The real thing is right there, for a few dollars. I've already given Google Checkout my credit card information. I cannot fathom what would make someone deal with sketchy sites (sketchy sites whose entire purpose is to install executable code on your device) to get the same thing they can just pay for. Maybe they are in fact just religious nuts. [0] Honestly, I can't even be bothered to pirate most things these days. I'm culturally behind because filling in the gaps in what I can actually buy in FLAC would be a part-time job. If a record shop so much as rejects spaces in my credit card number I get bored and go listen to something I've already bought. This is a problem that could use some, as they say, disruptive innovation.
- snippyhollow 15y agoYou didn't steal anything (nobody no longer has it because of you), you pirated it.
- deleted 15y ago[deleted]
- vacri 15y agoWho are these people that go to 132 different android app markets to find a free version of the software they see on google's market for $0.99? Are they really the kind of demographic you need to worry about?
- davesims 15y agoIf musicians had nearly as much stake in their distributed product, from a percent standpoint, as a startup founder has in his/her business, or if the music industry were remotely as equitable, all things considered, as the software industry, then the essay's apparent allegory might ring a little more true to me. But the practical reality is musicians don't have a similar stake, or a similar chance at making a sustainable living, as software founders. If I were to reverse The essay's tactic, by way of, for instance, rewriting a paragraph of another certain famous essay about the music industry (which is admittedly dated but still mostly relevant even in the age of iTunes), you could see the contrast pretty quickly. I doubt that anybody would agree that the software industry is this bad. Let's call this hypothetical essay "The Problem with Software" and see if you agree (with apologies to Steve Albini): "Whenever I talk founders who are about to sign with a major startup incubator, I always end up thinking of them in a particular context. I imagine a trench, about four feet wide and five feet deep, maybe sixty yards long, filled with runny, decaying shit. I imagine these people, some of them good friends, some of them barely acquaintances, at one end of this trench. I also imagine a faceless Angel Investor at demo day holding a fountain pen and a contract waiting to be signed." Let's say my hypothetical essay goes on to itemize point-by-point in a detailed and authoritative way how startup incubators and VCs virtually always end up screwing over founders and developers every time...well it couldn't because there are no such numbers, no similar data, because in general software startups don't operate that way. The dynamics in the two industries are entirely different and the analogy doesn't work, for various reasons not the least of which is that the average founder has a far higher chance of making money, according to the known risks, than the average musician relying on sales and downloads. VCs, in general are far more equitable (big assumption there but I'll stand by it anecdotely) than the average label, which operates on long-standing numbers-manipulation that rarely if ever compensate artists fairly or transparently. This doesn't make piracy right, it just makes attacking it relatively inconsequential to the artist. The essay is right, albeit ironically so, about one thing. The music industry has indeed moved on. The future is much more than live events, though, it's innovative business models (like, say, for instance Earbits', which I'm intrigued by and really hope works) and creative manipulation of new media, as bands like Pomplamoose and OK Go have done. The music industry is a dinosaur, and piracy is only a small part of the problem. The main issue is that the music buying public is jaded, fragmented and far less easily manipulated into buying than in the past. The available music is vast in number and the average music fan can listen and partake in countless genres and acts, only a few of which might be shared by friends. The essay's principles are in the right place -- defending the incomes of musicians, but the allegory ignores a chasm of differences between the two industries, the massive inequity of the music industry towards artists, and the simple truth that there's nothing anyone can do about it, certainly not through the old RIAA/ASCAP/etc. model.
- pagejim 15y agoI think Search engine services showed us the way, how one could provide an essential service as free and make money using more subtle ways .. Apps (developers) would have to go down that way eventually ..
- Tichy 15y agoThey should have done some research before creating the app and changed their business model accordingly (yes I know it is supposed to be a parody). I think the way to approach the issue is to think what does the population want, because the population elects the government which then makes the law. Since people are copying music, obviously they want free music. But they also want music. The question is, if copying was legal, would music go away (or decline)? I think for a lot of art forms it is obviously not so. People will create art no matter what, as has been shown over the centuries. Even today, getting rich probably should not be your first motivation when forming a band. It becomes a problem with art that is very expensive to produce, like movies and computer games. I think part of the solution will be to move those things into Kickstarter mode, that is, make people pay in advance for their creation. In the same vein of course it should be easy to pay people after the creation. Already a lot of people seem to be willing to do so. This I think also has some precedence in history, when artists typically had some sponsor. Also of course technology will make those things cheaper to produce too - in the future it will be possible to simply add actors to your movie with a mouse click. Computers could simulate Tom Hanks, Marylin Monroe or whomever you desire them to simulate. Already today it is probably quite cheap to create the scenery in movies.
- handelaar 15y agoThe main problem here is that in the situation described you would indeed pretty much be an idiot not to make your app free and get revenue from ads or other avenues. Not as a capitulation to piracy, but because you'd make more money.
- FxChiP 15y agoPossibly, but it strikes me as unfortunate that someone would have to force ads on their users just to be compensated for their work developing an application.
- william42 15y agoIt strikes me as unfortunate that someone would have to force payment on their users just to be compensated for their work developing an application.
- toyg 15y agoIf you look at the history of smartphone development, you'll find a better analogy. You see, back in the '00s, it used to be common knowledge that "nobody pays for third-party smartphone apps". It was scientifically proved over and over again, on platforms like Symbian and Palm, by research after research. You see, back then getting hold of a mobile app was relatively hard; you had to go hunting for it online, find it in some sort of online directory, pay tens or hundreds to the directory (which was also trying to sell you some other crap like proprietary downloaders etc or spamming you or generally treating you -- and developers! --- like shit). The market was tiny and tech-savvy, and resented having to pay so much for small add-ons, often of dubious quality. Then came the Apple AppStore, and lo, all of a sudden people were paying for apps! Why? Because the ease of purchase and lower prices dramatically enlarged the market to people who simply couldn't be bothered to jailbreak and pirate just to save a few quid, or wanted to support authors. The pirate market didn't disappear, but mobile developers flourished nonetheless. Now replace apps for music, and good streaming services for the AppStore, and I think you can see where things are going: consumers wants a simple and immediate buying experience where they don't feel like they're being ripped off by third parties (even though he still is, by Apple) and with low prices. Give them that, and they're quite happy to pay; try to force them into digital slavery, and they'll resort to the black market. Now, guess what the music industry tried to do for the last 15 years.
- earbitscom 15y ago"Digital Slavery"? We're talking about owning, or not owning an MP3. Going without it is hardly slavery. It is really very simple. If someone feels the price an artists asks for their songs is too much, or feels that obtaining a copy legally is too much "work", then they don't need to have a copy. They're not entitled to it for any reason whatsoever.
- sid0 15y agoI can't buy most music digitally (except via places like Bandcamp) where I live. I could buy or import CDs, but I don't like waiting and my computer doesn't have an optical drive. Pardon my French, but if you think I shouldn't listen to music at all because of that, you can fuck right off. It's not as if I'm not willing to spend either. I buy plenty of games from Steam and other places. I buy them because they actually sell stuff in my country and offer me convenience at prices I'm willing to pay. If the music business did the same I'd start buying music instantly. Let's stop guilt-tripping people into buying music through thinly-veiled and largely inaccurate allegories and start treating piracy as an economic problem.
- dools 15y agoIs there not a way of giving your app away for free, and then encouraging users to setup some sort of subscription or purchase from within the app if they like it? People regularly provide voluntary financial support (tips, street performers)when it's easy and they see benefit. Unless the ev1l pirat0rs actually compiled a different version of your app in order to give it away for free without those messages (which seems unlikely given there's absolutely no incentive for them to do so) you'd make a pretty penny through the sheer volume of users. Imagin busking to an audience of 1 million people, all equidistant from your guitar case with one dollar in their hand? The scale at which digital distribution allows piracy is the same thing that will make you money: you have free distribution to millions of people, just figure out a way for them to voluntarily give you money and you'll be sorted.
- earbitscom 15y agoThat's a perfectly fine choice for an artist to make. If they do not want to do that, and instead would like each person who takes a copy of their work to pay for it, is that not also a choice they should have? Your choice as a consumer should then be to either pay that person for a copy, or not take a copy and move on. Nobody is arguing that giving away music isn't a viable model for success - simply that it's not ethical to make that choice on behalf of content creators.
- dools 15y agoI find that to be sort of like saying I'm a shop owner. My life would be shitloads easier if I didn't have to actually be there, and people could just put the money on the counter and make their own change (like clerks :) You're being an idealist - be more pragmatic and you'll live a life less angry. I may only be speaking for myself here, but I honestly think the law will take a century to catch up here. We're on the frontier - with all the advantages and disadvantages that come with it (one advantage being, for example, the lack of any sort of regulation or licensing getting in the way of being a developer).
- earbitscom 15y ago
- njn 15y agomakes me wanna play everquest
- Iv 15y ago> They tell you your business model is broken And they have a point.
- lwhi 15y agoThe ideas inherent in selling any form of IP are not sustainable. Our economics are traditionally based on finite resources - and economics involving sale of intellectual property allows an infinite number of transactions. In my opinion, we can not expect to make money from the straightforward sale of any form of IP for much longer. New models are being developed and services industries are adapting to offer the value that's traditionally been disseminated through IP sale .. this is where the future is heading. The bleating, repetitive carrion-call of the old guard is becoming increasingly annoying. While their incentive seems obvious; the fact that these organisations are unable to innovate is even more blatant.
- earbitscom 15y agoIt has nothing to do with not being able to innovate. Coming up with new music that people want is itself innovation, and people should be compensated if you would like them to keep innovating in that way. You can argue otherwise, but all it leads to is people not being able to afford to create those works anymore, or only being able to do them outside of their normal job, and therefore never achieving their full potential, despite creating something that has mass appeal. If you think defending a world where great creative minds are compensated enough to bring more, great art to the masses is increasingly annoying, I suspect you'll get what you deserve in the form of more Rebecca Blacks.
- lwhi 15y agoYou sound like a moron. There I said it. "It has nothing to do with not being able to innovate. Coming up with new music that people want is itself innovation, and people should be compensated if you would like them to keep innovating in that way." I'm talking about the old-guard. I.e. the recording industry - not people who make music. People who make music have been doing so for tens of centuries or more. They do not need to be dependent on the music industry. Sorry I was a bit blunt at the beginning of this reply, but I really am sick of listening to the same old shite repeated ad nauseum. The tide has turned .. it's impossible to push it back.
- 15y ago
- redxaxder 15y agoAt least two differences between software and music: - no malware - possible online updates or other interactions As long as these differences persist, your distribution method can easily add more value than the pirate copy.
- toyg 15y agoMusic can also provide "online updates or other interactions": think fanclubs, exclusive gigs etc. Say that, when you buy a M.I.A. song, you also get access to an exclusive website/forum for a month, where M.I.A. is going to blog or discuss with fans -- there you go, SaaS. The artist is not forced to do more than she used to, she's just reallocating time from "dealing with the increasingly irrelevant mainstream press" to "dealing with online fans". The malware point is about quality. You might get the same quality from pirates, but then again you might get malware or simply a crappy rip. If you "buy legit", you are guaranteed good quality: high bitrate / lossless formats, no clicks etc. The more I think about it, the more I see the two markets are fundamentally identical... which makes the music industry look even more stupid: with all their might and cash, they seem unable to be as profitable as some kid in California with a couple of computers.
- Triumvark 15y agoCan't wait for the sequel: "I Think My Patents Should Never Expire"
- incub8or 15y agoAll content producers face the same problem: if their product gains traction, it will be pirated; if it does not gain traction, there will be no revenue. We just finished a no budget feature film and knew we had to come up with a disruptive distribution strategy to get traction and avoid piracy. Our solution: everyone who registers to download the movie will get to display a picture, logo or text of their choosing on a billboard in New York's Times Square. Prices start from only $10 upwards. So for as little as $10 you can get any message / image / logo (as long as it's not obscene and you own the rights) up on a Times Square billboard. Our strategy seems to be working. I know this has been mentioned before but filmmakers, programmers, musicians, artists etc all need to think about how to engage an audience as a hook to the content. So by buying the content from the actual producers, they get much more value than just pirating it. More info on our strategy: http://bit.ly/pgyGaR http://bit.ly/pgyGaR and on the movie http://bit.ly/n4XQG0 http://bit.ly/n4XQG0 and http://on.fb.me/qcoACw http://on.fb.me/qcoACw
- jijoy 15y agoWhy dont you can have some activation code mechanisam for using your app , which users gets only from you ? . That way you can activate only paid apps ?
- Triumvark 15y agoThe only argument for getting paid in this article is that sweat deserves a return. That was Marx's labor theory of value. Marx was wrong. You deserve a return only when you efficiently meet someone else's needs. The secret to economic success is not sweat, but creative sloth. We measure value against the cost of substitutes, and other people already entertain me for free (without piracy). Maybe entertainment just isn't a hard problem. Maybe the bottom 99% of entertainers are basically tagging cat pictures. Maybe we shouldn't encourage them. I guess if you're an app dev, and want to learn one thing from the music industry, I'd find a way to connect with fans and give them a reason to buy: http://creativecommons.org/weblog/entry/12695 http://creativecommons.org/weblog/entry/12695 Then look for ways to be creatively lazy, and make sure your app can't be replaced by going for a walk on a spring day.
- tomlin 15y ago> After ranting endlessly on Hacker News and the like, finally the person who keeps stealing your app posts a reply. In the entire time I've visited HN, I don't think this has ever happened. This is the equivalent to a politician visiting poor neighbourhoods dressed like 50 cent, hoping to "level" with the community. So contrived.
- alduler 15y agoWell I think you should work for free as well then.
- TheCapn 15y agoI know this is only thinly related but I thought I'd post something that I heard from an investor that I met with a few months ago that we decided not to pursue a career with regarding app development for enterprise blackberry stuff... Disclaimer: I'm just posting his point of view and don't necessarily agree with it despite seeing his side of the argument. My partner (at the time) and I met with him regarding an application we developed during our last year of University that had seen a lot of industry interest during our formal presentation. He wanted to meet with us and discuss helping us market the app because he was close friends with my friend's family and helped students like us previously. His only real question to us regarding the app was our marketing plan. "Sell it" is not a very good pitch despite us not knowing what-so-ever what we wanted to do with it (or what we were capable of doing without shooing investors away). He brought up the point that whether we want to or not we should not be giving it away for free. Why? His argument was that if we were to put a few months of effort into development of an app to give away for free we were essentially robbing ourselves. I myself am a strong avocate for OSS and had a hard time agreeing with him, I gave him a perplexing glace in favor of a "wtf". He continued by saying that if we were to dedicate that much time only to give it away we were robbing ourselves of those hours of labour we invested as well as preventing any other student/developer/whatever from being able to make a living from the product line. By us giving away something for free that had a real-world value we robbed others from entering the market to make a dollar. His argument was that we must charge something for our work and if we don't want to make any money to give the proceeds away to charity. By doing that we could allow others to enter the market and make a dollar to fuel future efforts and development. Its sort of a funny way to think of things and sometimes I find myself agreeing with him but I'm never certain... I felt the idea of "free software" preventing the developers from making their share of the effort is a good example of how his side of things can be right in many cases. Again, not saying this is my viewpoint so don't get all "up in my grill" :)
- Czarnian 15y agoI think what's getting lost here is that it's your app. You can do whatever you like with it. Sell it, give it away, flush it down the toilet, smash it with a hammer and burn all your notes. As the people who arranged some bits into a novel configuration, it's your right to choose how you want to distribute it. Obviously, without some way to make a return on investment, it would be difficult to find people to give you money to pay your bills while working on the next thing. But it's your decision to make and no one else's. When I write an app, it's my right to choose how it is distributed in the world. If I want to sell it for 0.99, then it's my choice and I have to live with the risk of it not selling. It is just as wrong for someone to take my work without paying for it as it is for me to take your work and sell it. In both cases, our right to choose for ourselves is being taken away.
- crisedward 15y agoI think there should be a new way of control in the app, like only letting people registered on a database use the app, and in that database there should be only users that had paid for that service, but this is more trouble for the user, and users hate this, also piracy sometimes is fault of the user and sometimes is fault of the developer, i had to get some free apps because getting the app is really hard because of the restrictions on my country, but piracy is a problem every developer has so instead of complaining after the app is done, we have to make a contingency plan so we can be ready for all.
- run4yourlives 15y agoIf musicians spent half as much time paying attention in economics class as they did strumming their guitars, they might understand the situation a little better. "Piracy" exists for one reason and one reason alone: the price is too high for the consumer. There will always be a subset of the economy that will steal a particular good (i.e. for whom the price is always too high), from CD's to clothing to Ferrari's. This criminal element is simply a cost of doing business, really. In a healthy market, their costs are easily absorbed by a much larger subset that is prepared to pay the set price of the good. Match demand for the product reasonably well with supply and everyone is happy. When a product is priced at a level that is greater than the market values, problems emerge. In open/free markets, you tend to get competition and innovation, and individual business losses. In closed/highly regulated markets, you tend to get black markets, bootlegging and all sorts of evasion if demand is high enough to warrant. This is as true for music and software as it is for gasoline, alcohol and copper wire. Music piracy is simply a black market that is only sustained because enough of the market thinks the price is too high. The labels that have tightly controlled the market for music (commoditizing something that 50% of the population can supply) have done so by closing all distribution channels and limiting any real supply in order to exaggerate demand. Consumers didn't really know that they were being ripped off, since the supply chain was so tightly controlled. That changed with Napster. Once the entire industry was exposed, and music began to revert back to a more natural value that one would expect for such a large supply, the market's opinion of the product began to change as well. (To be honest the shift probably went too far to the other side, but it started to regulate as things like itunes emerged) What's evident is that there is clearly a value above zero that the market will place on music. If this wasn't the case, iTunes wouldn't be around. The problem that most labels - and sadly artists - fail realize is that the particular dollar point could be a lot lower than they would like it to be. Probably more like $.50 a song rather than the current $.99 cent price point. The market will determine that price though, not the suppliers. Until then, major piracy will continue. Find that price point though, and piracy will go back to meaning peg legs and eye patches.
- earbitscom 15y agoNo other industry deals with people being able to copy their product flawlessly and eliminate any scarcity of the final package like music does, which you don't need an education in economics to understand the impact of. There is almost no reason to assume that $0.50 will convert better among people who pirate music now, since those peoples' current price is free. And if you don't think a song is worth $0.99, maybe you should pay more attention to what goes into creating one than just what goes into copying one when it's finished. The scarcity is not in the distribution, it's in the 20+ year process that goes into creating the original mold in the first place. The supply is unlimited because people make it so illegally and without regard for the rights' of content owners or the hard work they put into making products that millions of people enjoy. It's not a practice that should be defended on any level, let alone justified in a debate about free markets. Piracy is lazy and cheap, and that is all.
- alexqgb 15y agoPeople like Mr. Flores are a hazard. Seriously, they have no problem defining piracy as wrong, but make no mention of what would actually be required in terms of surveillance and policing for that moral convention to be reliably maintained. Beyond his insensitivity to reality, Mr. Flores appears to have no understanding that copyrights are not rights at all. There's noting inalienable about them. To the contrary, they are - very explicitly - privileges. They are given to very limited numbers of people for (theoretically) limited times. For a sovereign society to continue giving out these privileges, it's going to expect something in return. If that includes an obscenely invasive and overbearing police apparatus that has the power and freedom to monitor every bit of data every person exchanges it's an easy deal to reject. In spite of all his rage (or perhaps because of it) Mr. Flores has never stopped to consider that the crime of theft pertains chiefly to physical property and tangible goods. This has been true for thousands of years, meaning that there is now a very well established body of law relating to misappropriation of physical goods - one that extends, in various forms, worldwide. And there is no popular pressure to change this convention. Nor is there any sense that the policing required to maintain this convention constitutes a serious threat to human rights. Indeed, the creation of property rights, and their attachment to tangible goods seems to be a fundamental feature of societies that advance human rights, and a culture of autonomy. Extending the concept of property rights and theft to intangible goods is a different matter entirely. A relatively recent idea, it was an experiment that worked reasonably well as long as intangible goods remained wedded to some physical wrapper which could be safely governed by uncontroversial property laws. Now that the wrappers have become obsolete, the ability to allow the safe and ethical extension of property rights into the sphere of the intangible has collapsed. Only reckless, short-sighted, or truly sinister players (the Maximalists) continue to press in this direction. Smarter - and yes, more ethical - people properly dismiss copyright as an appropriate mechanism for governing the conduct of private individuals. That means they don't get involved in business that can only work if the Maximalists get their way. While copyright certainly retains substantial value as a tool for regulating the conduct of incorporated entities (which are, themselves, intangible entities), it is 100% incompatible with a culture of individual autonomy in the present day. The world probably doesn't need (yet another) shitty app. What it does need are people who can imagine and build businesses that limit reliance on copyright to engagements with incorporated entities, while treating individual humans with healthy respect for their political freedom, privacy, and autonomy. Indeed, entrepreneurs should focus on products and services that INCREASE these qualities, not misguided attempts to undermine them for the sake of a fast buck with no concern given to the consequences.
- Czarnian 15y agoIf you have a right to my app, then I have a right to your paycheck. Since you obviously don't value the effort that I put into creating my thing, then you must not value the effort that you put into doing your thing.