4 ms·
Shout out to Neon Helium Productions- https://nehe.gamedev.net/tutorial/lessons_01__05/22004/ https://nehe.gamedev.net/tutorial/lessons_01__05/22004/ Man, it w
by GabeIsko 5y ago
Shout out to Neon Helium Productions- https://nehe.gamedev.net/tutorial/lessons_01__05/22004/ https://nehe.gamedev.net/tutorial/lessons_01__05/22004/
Man, it was impossible to find a decent OpenGL tutorial in 2008.
- andai 5y agoThe tutorial was "completely rewritten January 2000", seems the first version was posted in 1997!
- arcticbull 5y agoThis is how I learned OpenGL too :)
- Agentlien 5y agoThis brings back memories. I don't think I've looked at these since somewhere before 2010.
- astrange 5y agoI remember in a later on tutorial he writes part of it in asm randomly because it's "faster" but it's the same thing a compiler would output, or worse. https://nehe.gamedev.net/tutorial/playing_avi_files_in_opengl/23001/ https://nehe.gamedev.net/tutorial/playing_avi_files_in_openg... Of course, now everyone who does SIMD writes it with compiler intrinsics or some code wrapper that generates terrible asm which really is slower, but they think it's "cleaner". (Which on Intel it isn't, because their intrinsics are even less readable than their asm.)
- Agentlien 5y agoI don't know exactly why but I always find SSE code to be really arduous to read.
- bergheim 5y agoWow, that brings back memories. I used to go through these, and other similar sites.. Which reminded me of Sulaco [1] :( I remember loving his stuff, especially as I too was involved in quake modding and 3d engines at the time. RIP. 1: http://www.sulaco.co.za/news_in_loving_memory_of_jan_horn.htm http://www.sulaco.co.za/news_in_loving_memory_of_jan_horn.ht...