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> running a C++ multiplayer game with both client AND server running in a browser, using WebRTC as a networking polyfill Ok, now you have my attention. Been wa
by mysterydip 5y ago
> running a C++ multiplayer game with both client AND server running in a browser, using WebRTC as a networking polyfill
Ok, now you have my attention. Been waiting for that possibility for a while!
- yuri91 5y agoIf you are interested, here is the article I wrote about that particular project: https://medium.com/leaningtech/porting-a-c-multiplayer-game-to-the-web-with-cheerp-webrtc-and-firebase-29fbbc62c5ca https://medium.com/leaningtech/porting-a-c-multiplayer-game-...