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1. I absolutely agree, and will be making one to get this bug fixed. 2. All of which have different bugs :^) 3. My product's usage data disagrees. We've got ple
by arilotter 5y ago
1. I absolutely agree, and will be making one to get this bug fixed.
2. All of which have different bugs :^)
3. My product's usage data disagrees. We've got plenty of users on old iOS versions - a really big chunk on iOS 14, for example.
I want Apple to stop restricting third-party browsers on iOS. MacOS Safari has the same WebGL bugs, but our game's Desktop client uses a WebView under our control & versioning that isn't Safari, and so doesn't have the bug.
If iOS had the same capabilities, I wouldn't care at all if Safari introduced bugs, since it wouldn't break our product.
This isn't the first, or second, or third time that Apple has shipped broken stuff in Safari on iOS which broke our product. I've been dealing with this for years, and it's not getting any better. I'm absolutely frustrated about this, but when I spend time honing in patches for Safari regressions & Safari just ships more regressions, it's hard not to be frustrated.
- eyelidlessness 5y agoYep I get that it’s frustrating. I realize in hindsight my comment about being tired might have come off dismissive, but I mean sincerely that I recognize this is an exhausting thing to deal with, and I hope you get the rest and whatever care you need to keep going. Take care.