5 ms·
> There's a number of projects that I just won't put online because I'd rather lose than share them. Assuming that those projects don't generate much revenue f
by vog 15y ago
> There's a number of projects that I just won't put online because I'd rather lose than share them.
Assuming that those projects don't generate much revenue for you [1], what's the point of keeping them private?
From a political point of view, I always see such projects as a good opportunity to promote Free Software. From an economic point of view, I like to put some pressure on my competitors that way. For really valuable stuff, I'm using strict licenses like GPLv3 or AGPLv3 which ensure that sharing won't result in any disadvantage for me.
So I really wonder (as a seriously meant question!) what kind of projects you are talking about. What kind of non/small-revenue project would anyone rather lose than share?
[1] Otherwise I'd wonder why you couldn't afford paying GitHub, and also couldn't afford to switch to Mercurial for hosting them on BitBucket for free.
- TreesCanCode 15y agoNot poster but in a similar position myself. What about incomplete projects? Messy/hacky experiments? Completely idiotic/backwards stuff done for fun? Play-projects purely attempted for "ha I did it!"? Legally-grey (or blatantly illegal) projects? Or even school projects? I have hundreds of projects that fit in those categories, and none will ever be made publicly available. Sometimes it's just not good form to make a project public, other times it's clearly harmful to do so. Nevertheless, I preserve my projects privately just in case I ever resume work on a whim, or want to reference what I did in the past (or more likely, what I did wrong). And now I can put them online privately for free, sharing with those I deem appropriate.
- vog 15y ago> incomplete projects? It depends on what you mean by "incomplete". 50 lines of code which do almost nothing useful are probably not worth publishing. But why not publishing a half-complete project? Publishing may help you find contributors. And the early feedback helps you to decide if your project is worth more intense attention. > Messy/hacky experiments? If the code is not too bad, I publish even that stuff (as long as it is big enough to be notable), e.g. http://pypi.python.org/pypi/vserver http://pypi.python.org/pypi/vserver > Completely idiotic/backwards stuff done for fun? I recently published such a project and got surprisingly great feedback: http://news.ycombinator.com/item?id=3061050 http://news.ycombinator.com/item?id=3061050 > Play-projects purely attempted for "ha I did it!"? Why not? You never know who'll like it anyway, e.g. http://sourceforge.net/projects/hosh/ http://sourceforge.net/projects/hosh/ > Legally-grey (or blatantly illegal) projects? Depending on how much trouble this might cause, you probably shouldn't upload it anywhere. Even a "private" repository on GitHub/BitBucket might be too risky. On the other hand, I know about a Free Software clone of a game that used the original graphics and music. Not quite legal, but the game was very old and the right holders obviously didn't care. However, after publishing the project got a little fan base that eventually included graphic designers and musicians, who replaced the proprietary stuff step by step with their own creations. So the game changed from "legally-grey" to "solid free". This would never have been possible if the game hadn't been published. > Or even school projects? My school projects were about the first ones I published, and I'm pretty proud about what I wrote in that age, e.g. http://davis.sf.net/ http://davis.sf.net/ http://sourceforge.net/projects/voji/ http://sourceforge.net/projects/voji/ http://sourceforge.net/projects/volt/ http://sourceforge.net/projects/volt/ Later I also published some notable university project works (sorry, German language): http://www.profv.de/uni/ http://www.profv.de/uni/ However, these are only project works. I will never publish specific solutions to homework excercises, as this would only help cheaters and nobody else.
- flexd 15y ago> However, these are only project works. I will never publish specific solutions to homework excercises, as this would only help cheaters and nobody else. Which is why (lite) private repoes would be nice. I wouldn't want to hand out all the answers to my school assignments but I'd still like to keep them tracked with git (depending on the size). At the moment I've just put my coding folder inside Dropbox which in a way acts like version control (in the sense that I won't lose the code.
- chops 15y agoOn the other hand, I know about a Free Software clone of a game that used the original graphics and music. Not quite legal, but the game was very old and the right holders obviously didn't care. However, after publishing the project got a little fan base that eventually included graphic designers and musicians, who replaced the proprietary stuff step by step with their own creations. So the game changed from "legally-grey" to "solid free". This would never have been possible if the game hadn't been published. I voted you up specifically for this bit. This is great. What game was cloned, and what is the name of the clone?
- nknight 15y agoSounds an awful lot like he's talking about OpenTTD, a "clone" of Transport Tycoon Deluxe that has some "interesting" history even aside from the media assets.
- greengarstudios 15y agowhat's the Free Software clone of a game?
- vog 15y agoThis term means that a proprietary game has been rewritten completely from scratch as a Free Software project. Usually, the game principle stays the same, but has its own codebase, and different graphics and music. Sometimes names are changed, too, if the original names were trademarked. After some time, the Free Software clones usually surpass the original game in almost every aspect. This is a great way for a fan community to push forward their favorite game long after the producers lost their (commercial) interest in it. This is also some kind of sustainability, as it ensures the game won't die with the hardware it was produced for.
- nagrom 15y agoI work on self-developed projects as a consultant that I don't have the rights to open source. Because of that, I need to use Github's paid account plan, even though I'm the only person who contributes code to that project. So, I'll be seriously considering bitbucket as an alternative host, because it could save me ~£85/year.
- trebor 15y agoI can afford to upgrade my Github account, but I'm a bit cheap when it comes to doing so. I do a lot of experimentation and I'm of the opinion that not everything I do is worthy of sharing. I've partially written a web interface for pianobar, a feed to rss translator for reformatting NOAA forecasts (they discontinued the REST service), some wiki-like software, and even some barebones PBX interfaces for an Asterisk replacement. The work that I have put on Github hasn't seen a ton of interest—not that they're terribly complete. But I did write a simple-but-useful-enough asynchronous "cron"[1] system for Go (BSD licensed). I got only 1 comment questioning how I implemented it with a qualified "good job" (if that). I'm no Ryan Bates or Linus Torvalds. Several times I've interacted with OSS projects, run into trouble, and asked relevant questions. But because I'm not a linux/unix guru I get flamed (I just bought a Mac 16 months ago, gimme a break). Why expose myself? I'm not trying to flame you, but I did want to express my long-standing disappointment with the "friendliness" of a number of communities (HN included). [1]: https://github.com/rk/cron.go https://github.com/rk/cron.go
- vog 15y ago> I'm of the opinion that not everything I do is worthy of sharing The same is true for me. But who defines what is "worthy of sharing"? I believe this question is to be answered by others, not by oneself. It's generally hard to say whether something will be interesting or uninteresting to others, i.e. worthy or unworthy of sharing. I've seen some surprises in the past after publishing pet projects which I thought weren't worth much, and weren't really complete. Nevertheless, some of them did get interest, and with the help of others they did become good and almost complete. Of course there are also other projects which I published, which nobody else was interested in, where I finally lost interest and which are hopelessly outdated crap by now. However, I couldn't have told you in advance which of my projects will or will not share this fate. Having that said, I fully agree that one shouldn't publish every crap. But I have quite good experiences with: When in doubt, publish!