3 ms·
>and the density of polygons required after meshing is generally much higher. That seems a bit misleading. With uniform voxels the occlusion culling becomes m
by jayd16 5y ago
>and the density of polygons required after meshing is generally much higher.
That seems a bit misleading. With uniform voxels the occlusion culling becomes much easier and you only render surface polygons.
On the other side you don't get hand made imposters so rendering far away mountains and such becomes a challenge. You dont want to render every voxel of a distant object if a voxel is smaller than a pixel.