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> As more and more users switched to mobile browsers, the games can't run there, and browser gaming can't pay developers and it dies. As an android user with a
by shkkmo 5y ago
> As more and more users switched to mobile browsers, the games can't run there, and browser gaming can't pay developers and it dies.
As an android user with an embarsingly high level on Kongregate back in the day, I can tell you that almost no flash games worked well on mobile, even in browsers that did support flash. The mobile flash gaming experience was just bad, which is a big part of why it died.
> Your retelling of Adobe's history is wrong. They were still very much invested in mobile development up until the end of Flash. In fact to this day you can still use AIR to target iOS and Android with native apps. They release updates regularly.
Yes, Adobe abandoned mobile flash in favor of AIR targeting html5 and native apps in 2011. That is exactly my point, Adobe abandoned mobile flash which was another big part of why flash died. See: https://www.pcworld.com/article/478103/adobe_ends_mobile_flash_development_report.html https://www.pcworld.com/article/478103/adobe_ends_mobile_fla...
> It's very clear that you don't have any idea what you're talking about, have not interacted with these companies professionally, and have not used the technologies in question or even followed along.
It's clear you don't have a real argument or facts to back it up if you resort to this kind of crap.