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voxels processed through marching cubes algorithm - https://developer.nvidia.com/gpugems/gpugems3/part-i-geometry/chapter-1-generating-complex-procedural-terrai
by skocznymroczny 5y ago
voxels processed through marching cubes algorithm - https://developer.nvidia.com/gpugems/gpugems3/part-i-geometry/chapter-1-generating-complex-procedural-terrains-using-gpu https://developer.nvidia.com/gpugems/gpugems3/part-i-geometr...