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wgpu is based around the WebGPU standard, which is expected to replace WebGL in web browsers for 3D graphics. wgpu (and WebGPU) is closer to DX12/Vulkan/Metal t
by skocznymroczny 5y ago
wgpu is based around the WebGPU standard, which is expected to replace WebGL in web browsers for 3D graphics. wgpu (and WebGPU) is closer to DX12/Vulkan/Metal than OpenGL/DX11. Although it's much easier to use than Vulkan/DX12, abstracting away things like synchronization, memory management. I use wgpu in my D application through wgpu-native (offers a C header to interface with languages other than Rust) and it's been a great experience overall.