3 ms·
I liked the GUI. It also booted incredibly fast compared to windows at the time. I remember the GUI being responsive and laid out in a way I wished Windows was
by ianai 5y ago
I liked the GUI. It also booted incredibly fast compared to windows at the time.
I remember the GUI being responsive and laid out in a way I wished Windows was at the time. I remember reading about the prospects for BeOS 5 menus later. They were going to have a ribbon of color follow your menu selections through drop downs. I forget the look since it’s been so long, but it was a cool idea. Would have made drill downs easier to follow. Notably, modern OSes can be pretty finicky about menu drill downs and outright user hostile. It’s pretty easy to lose an entire drill down by moving the mouse a couple pixels one or another way too far, for instance.
Mobile UI of course is amongst the most limited interfaces. We’ve gone backwards a lot in ways on mobile. It also seems mobile may be steering people away from certain careers by simply being good enough to ignore learning things like touch typing, Linux/foss, or hobbies that lead to tech careers. (Not sure how much sense this last point makes-just spreading to general trends I’ve heard or seen.)
Edit-maybe I’d say BeOS had a certain polish that seems lacking even in todays FOSS GUIs/OSes but especially back then.
- User23 5y agoBeing able to play 8 quicktime movies smoothly at once on a PPC 603 while the UI remained responsive was pretty impressive back in 1997.
- KerrAvon 5y ago> Notably, modern OSes can be pretty finicky about menu drill downs and outright user hostile. It’s pretty easy to lose an entire drill down by moving the mouse a couple pixels one or another way too far, for instance. The Mac basically solved this problem in 1986 when Apple first introduced hierarchical menus. To make it work, the UI layer has to be able to avoid strict hit testing of the mouse cursor during menu tracking, which I would conjecture is probably difficult in some environments.