4 ms·
The bottleneck for a game like this is the GPU and not the CPU (usually). Additionally, Veloren has a tonne of things that Minecraft doesn't: - A much larger w
by zesterer 5y ago
The bottleneck for a game like this is the GPU and not the CPU (usually). Additionally, Veloren has a tonne of things that Minecraft doesn't:
- A much larger world (compare the number of blocks in Veloren's trees against those of Minecraft, or the fact that mountains in Veloren are regularly many thousands of blocks tall, compared to Minecraft's 256 block height limit)
- PBR rendering
- Shadow-mapping
- Bloom
- A level of detail system, along with horizon maps for dynamic terrain-scale shadows
- More advanced voxel lighting that respects normals
- Fully volumetric cloud, aurora, and atmospheric rendering with raycasting
- More detailed character models and animations
- A more detailed particle system
- Dynamic point lights and related effects (point light diffusion, for example)
- High-detail terrain objects like grass, corn, etc.
As another poster said, there's not really much point in comparing the performance of the game to that of Minecraft. They have virtually nothing in common from a rendering perspective other than the fact that their polygon normals are mostly oriented toward the cardinal axes.