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Are there any efforts to 3D-map cave systems? It seems like such a no-brainer application of depth-sensing technologies and yet it seems to me nobody is doing i
by hoseja 5y ago
Are there any efforts to 3D-map cave systems? It seems like such a no-brainer application of depth-sensing technologies and yet it seems to me nobody is doing it! What gives?!
- technobabbler 5y agoThe lidar on the phones suck (I had one and was super disappointed). It has a range of like half a room, terrible resolution, was slow as heck, and the software was buggy and unstable and the algorithms often butchered all but the simplest scans. It's not like you put the phone on the tripod and you get a Ubisoft-like cave in a minute. It's like you get half the room at 20% fidelity after an hour of frustration. Honestly the more mature photogrammetry techniques that stitch together multiple photos (from video or 360 shots taken successively) seemed much more impressive. Indeed, you can run most of the same apps with lidar off and still get similar results. There is a lot of depth info when you take pictures from different angles that a smart algorithm can figure out. The lidar adds more hinting but without professional grade equipment, the optical sensors (cameras) are much higher resolution and range. The lidars on the i devices are cheap gimmicks. Edit: just to add a bit more detail, lidar basically gets you a point cloud of depth data. The professional ones have big spinning mirrors that blanket the room in a matrix of powerful dots, like a Kinect on steroids. That takes a lot of power and, usually, moving parts. The iPhone one uses more modern, smaller solid state technology but has a resolution of a few hundred dots and a range of 5m, vs the millions of pixels on the optical camera and a range of however much ambient light you have. The lidar is an active emitter. It has to produce its own laser light, limited by its emitters and battery, and have a way to scan its emissions across 2d space (x and y axes) or else have a ton of micro lasers in a grid. By comparison the optical camera is just a passive receiver, accepting reflected sunlight or light from the the weak LED flash. Those light sources are way stronger and more diffuse in terms of range and coverage. Maybe in a few years the lidar will get better but for now it's just not useful for anything except face ID. Prosumer drones probably have better lidar and also better photogrammetry software. More deets on i lidar: https://arstechnica.com/cars/2020/10/the-technology-behind-the-iphone-lidar-may-be-coming-soon-to-cars/ https://arstechnica.com/cars/2020/10/the-technology-behind-t...
- andybak 5y agoThere's some fantastic results here: https://sketchfab.com/search?q=iphone+lidar&type=models https://sketchfab.com/search?q=iphone+lidar&type=models And these match what I get - they aren't anomolous. It's not as good as photogrammetry but it takes minutes rather than hours.
- Tams80 5y agoNot terrible, but not good enough for most uses.
- andybak 5y agoWhat "uses" are you thinking of? It's not going to replace industrial laser scanners for surveying and site inspection but it's good enough for many of things we're currently using photogrammetry for. And the sheer ease of use could open up new applications that wouldn't have been viable with slower workflows. Speed is a feature in it's own right.
- technobabbler 5y agoYou really think those are fantastic? The only ones that seem even remotely good are the knew where the camera rotates around a static object (couch, whatever). For the room scale ones, the results are terrible. Like this one of the sketch fab hq: https://sketchfab.com/3d-models/sketchfab-hq-scanned-with-iphone-12-lidar-bbd645372b654d829d83626af68af634 https://sketchfab.com/3d-models/sketchfab-hq-scanned-with-ip... It looks like something out of a video game dream sequence where your world is falling apart.
- andybak 5y agoThey are roughly comparable with results from photogrammetry at a fraction of the capture/processing time. Have you seen much raw photogrammetry output? Before it's been repaired/cleaned-up? You can get better than this with photogrammetry but it takes a lot of time and trial and error. This stuff is as good as my personal attempts at photogrammetry and in some cases better. When photogrammetry fails it generally fails catastrophically. With LIDAR you will always get something.
- Razengan 5y agoI’m still waiting for spider-like drones to supplant most manual exploration
- greenflash64 5y agoThese guys scanned Cerro Gordo and parts of the mineshafts underneath it. https://youtu.be/k1uXppV6TeA https://youtu.be/k1uXppV6TeA
- driggs 5y agoThe standard cave survey technique is fiberglass tape measure, magnetic compass, and inclinometer, visually sighted point-to-point; passage width and height are recorded at each station in two planes, reflecting the traditional 2D cave map projections of plan and profile. These days, the most common mapping technique is a similar workflow, but with a ruggedized handheld laser distance meter with digital compass and inclinometer. They may have on-device storage, and they may transmit measurements to a PDA or tablet via Bluetooth. Some people sketch the 2D projections of the cave on that digital lineplot, some use the data to sketch with pencil on paper. A cave is a very hostile environment to electronics, so "caveman technology" is often intentionally preferred. Lidar and photogrammetry are quite difficult in a cave. The surfaces are irregular, of varying wet and muddy conditions whose reflectivity cause problems. And shadows - both visible and line-of-sight shadows - produce "swiss cheese" 3D models in all but the simplest caves. Lava tubes are often conducive to these techniques; their basalt composition wreaks havoc on magnetic compasses, so it's a welcome update. Having used a $75k FARO Lidar device in an admittedly clean and comfy cave before, I sure wouldn't attempt to haul it into the average "wild" cave for fear of trashing it. The promise of SLAM-based devices, a computationally-expensive technique for realtime integration of 3D data building a 3D model as you traverse the cave, is amazing; but the expense still high, the hardware still fragile, and caves are still irregular enough to never make this easy. Stone Aerospace in Texas has done some amazing work with autonomous underwater cave mapping using sonar. Their submersible robot has the same advantage that a quadcopter would have in an air-filled cave, whereas we human mappers are still stuck standing on (or crawling on) the floor.
- tencentshill 5y ago