4 ms·
I was also very attracted to this game, but then I found out it's really an RPG and there is no (real) building of any kind. I don't really know anyone who want
by skerit 5y ago
I was also very attracted to this game, but then I found out it's really an RPG and there is no (real) building of any kind. I don't really know anyone who wants to play a procedural generated blocky-RPG they can't modify the environment of :/
- geek_at 5y agoI had the same thought. I thought the main point of a voxel engine is to be able to modify the terrain. If not then it's just a fixed scenery
- gefhfffh 5y agoIt's not completely fixed, e.g. you can dismantle trees with fireballs, dig for minerals in caves or work on rocks
- DrSiemer 5y agoThat's why I thought, until I played Cube World. The procedural generation somehow instantly provides a sense of mystery, that makes you want to discover what this "fresh" world has to offer. Like Minecraft, the unexplored feeling adds a sense of adventure, that is hard to mimic in a handcrafted map. When you climb over a hill and are greeted with an amazing view, you feel like you are experiencing something unique, instead of the exact same curated sensation all the other players of the game will be having. The fact that you cannot destroy every block in it does make the game feel more solid. The freedom you have in a game like Minecraft also limits certain gameplay aspects: you can always dig a hole and hide. Personally I don't mind the lack of building options at all. It's fun, but it can get a bit grindy when you are trying to create something big in survival mode. It was such a shame Cube World never got anywhere, I'm glad this is here to pick up where that left off!