5 ms·
Not having to redo the entire chain of image operations from scratch if you mess up one step. The ability to reuse the chain of operations on a different image.
by VladimirGolovin 5y ago
Not having to redo the entire chain of image operations from scratch if you mess up one step. The ability to reuse the chain of operations on a different image. The ability to tune / tweak the settings of each step without having to repeat the entire chain manually from the start. The ability to edit the chain of operations if you don't like the result, without having to re-execute the chain manually.
And, lastly, node-based systems can be incredibly fun, if done right.
- dTal 5y agoI believe they were asking what was the point of a standalone system, as opposed to just using Blender which has a node-based image editor built in.
- VladimirGolovin 5y agoI knew Blender had a video editor, but I didn't know that Blender had a node-based image editor. Just did a quick Google search -- are you referring to Compositor?
- numlock86 5y agoBlender has a "generic" node-editor in a sense that you can use it for not just image manipulation but also for things like shaders or even manipulating geometry, although (of course) each have mostly their specific set of operations (nodes).