4 ms·
That's a reasonable question and has made me pause. The practicalities of things like pvp balance is interesting - if you invade someone on easy mode what shou
by djtango 5y ago
That's a reasonable question and has made me pause.
The practicalities of things like pvp balance is interesting - if you invade someone on easy mode what should that mean? Does easy have an edge? Can players abuse that? What if an easy player wants to invade? Do they get an edge? If you then restrict like for like are you fracturing the player base? If easy disables invasion that is allowing players to avoid a part of the experience of souls which adds a lot of tension. As an opinionated creator (From Software) do you want to allow people to turn that off?
Difficulty is part of the IPs DNA - losing to bosses and being cheesed by traps or losing your souls creates a bonding experience and by extension community. Maybe that's why it feels "off" to allow features that water that down.
I guess when I perceive a game through the lens of a creative art, rather than a product, then an obtuse adherence to some vision seems more reasonable. Though the lines are blurry