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It's a hard job to fill, every day there are hundreds of new apps and who knows how many updates (some companies update their apps every week of the year for no
by coldcode 5y ago
It's a hard job to fill, every day there are hundreds of new apps and who knows how many updates (some companies update their apps every week of the year for no reason), and you are probably expected to fill some quantity quota. I bet the turnover is fairly high because you have to have a lot of knowledge, look at crap apps all day long, and any mistake winds up on twitter, and no one will appreciate what you are doing. In the early days of iOS I had a battle with a terrible reviewer back when the rules were even less understood than today; eventually I had to remove so much from the app it was basically pointless. Talking with a friend still at Apple (I was there briefly long before Apple became relevant again) he said that team was completely isolated from everyone at Apple and even he had to way to talk with them (was 10 years ago).
Not sure there is any way to make it less irritating to work at or have to deal with. Automation only goes so far.
Also the 30% cut is for paid apps. Most are free.
- dd82 5y agohttps://www.cnbc.com/2021/01/08/apples-app-store-had-gross-sales-around-64-billion-in-2020.html https://www.cnbc.com/2021/01/08/apples-app-store-had-gross-s... App store had revenues of 64 billion in 2020. Its a pure profit center. There are means Apple can take to help make this experience better, but it all requires them to do some effort and spend some money. Which in turn will drive down profits. So they don't want to, and frankly, there's no need for them to. Stories like yours and the OPs don't stop people from buying Apple and making apps. As long as that pipeline is full of incoming money, why should Apple change how they do things?
- lotsofpulp 5y ago> It's a hard job to fill A hard job to fill would be finding a crew that can fly space shuttles and drill a hole to drop a nuke in an asteroid heading to earth. The only reason for insufficient app reviewers and high churn is insufficient pay to quality of life ratio, which is purely under Apple’s control. If Apple wants to start paying $500k per year for 32 hour Mon to Thu weeks, then I am sure it not be a hard job to fill. Hence Apple is making a choice you to inconvenience developers, especially small time developers, to pocket more money.
- novok 5y agoMeh they could start by applying more thought and attention to apps that make them a good amount of money, like halide. Multi six figures a year at least apps like halide should get a bit more thought where they read the notes than shit like this.