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But the risk is artificial. It mostly boils down to “do I want to spend 5-10min running back to a save point and making my way back here?” It’s just a chore, no
by Forgeties79 5y ago
But the risk is artificial. It mostly boils down to “do I want to spend 5-10min running back to a save point and making my way back here?” It’s just a chore, not a real risk.
- karpierz 5y agoThe challenge posed by a game is artificial. It could just give you all of the best items at the start and make you invincible. The question that Souls/Elden Ring ask you is: "Can you do this consistently?" Which is different than most games which ask: "Can you do this once?" The former is a question of mastery, whereas the latter is a question of a combination of mastery, perseverance, and luck.
- Forgeties79 5y agoI see your point. I guess what it boils down to for me is how aware I am of the meta-side of the choice. If I’m actively thinking “ugh I don’t want to burn 10min making a round trip” that’s not fun. But I guess for some it doesn’t register or, if it does, they don’t mind.
- karpierz 5y agoTotally! If you're not immersed in the mastery loop then it's definitely going to feel like a chore. For me, the runes at stake make the experience more intense. But if you don't feel the same way, I think it's perfectly fair to say it's just not your kind of game.
- nemo44x 5y agoYou’re risking your time I guess. But in the case of this game you’re risking being able to recover your runes.