10 ms·
I get the sentiment, but I feel like this mentality more often than not backslides into the film equivalent of “it’s not my fault you’re too dumb to understand
by Forgeties79 5y ago
I get the sentiment, but I feel like this mentality more often than not backslides into the film equivalent of “it’s not my fault you’re too dumb to understand my movie” when creatives decide to make things more opaque without laying out the info needed to put it all together.
If you’ve got a story/experience to share you don’t have to make it for the lowest common denominator, but I’m sure you want more people to experience it than not. If something feels capricious or arbitrary, regardless if it is or isn’t, people tend to walk. At some point the creator has to bridge the gap.
There’s a reason FromSoftware ditched the bonfires/saves being so far from bosses like in DS1. It was needlessly punishing in a game already designed to constantly kill you and ruined people’s “grooves.”