5 ms·
Not everything will be for everyone. There’s plenty of games that don’t respect the players ability to think and learn too. A lot of people love these games. I
by nemo44x 5y ago
Not everything will be for everyone. There’s plenty of games that don’t respect the players ability to think and learn too. A lot of people love these games.
I think it comes down to fairness though. If I’m walking around holding lots of progress in terms of items or something else I could lose then I’m making a conscious choice to see what’s in that strange cave that’s glowing…
Poker isn’t fun if you aren’t risking something, right?
- Forgeties79 5y agoBut the risk is artificial. It mostly boils down to “do I want to spend 5-10min running back to a save point and making my way back here?” It’s just a chore, not a real risk.
- karpierz 5y agoThe challenge posed by a game is artificial. It could just give you all of the best items at the start and make you invincible. The question that Souls/Elden Ring ask you is: "Can you do this consistently?" Which is different than most games which ask: "Can you do this once?" The former is a question of mastery, whereas the latter is a question of a combination of mastery, perseverance, and luck.
- Forgeties79 5y agoI see your point. I guess what it boils down to for me is how aware I am of the meta-side of the choice. If I’m actively thinking “ugh I don’t want to burn 10min making a round trip” that’s not fun. But I guess for some it doesn’t register or, if it does, they don’t mind.
- karpierz 5y agoTotally! If you're not immersed in the mastery loop then it's definitely going to feel like a chore. For me, the runes at stake make the experience more intense. But if you don't feel the same way, I think it's perfectly fair to say it's just not your kind of game.
- nemo44x 5y agoYou’re risking your time I guess. But in the case of this game you’re risking being able to recover your runes.