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It looks like Valve has mostly solved it (at least on Linux) with Steamplay by not using Windows' DX12 API. I haven't played on Windows, but it runs great afte
by washadjeffmad 5y ago
It looks like Valve has mostly solved it (at least on Linux) with Steamplay by not using Windows' DX12 API.
I haven't played on Windows, but it runs great after the shader pre-cache update.