4 ms·
Title should be amended to something like 'Face-to-face, rather than shoulder-to-shoulder, enhances learning, innovation.' For a high quality face-to-face remo
by microjim 5y ago
Title should be amended to something like 'Face-to-face, rather than shoulder-to-shoulder, enhances learning, innovation.'
For a high quality face-to-face remote experience, I expect we'll start to see really impressive consumer ready technology announced soon. See what Facebook have been doing with cameras mounted in VR headsets [1] or Google's Project Starline [2].
That said, when we're doing this much transformation and synthesis of the raw data to achieve high-fidelity telepresence, are we going to have issues trusting it?
[1] https://www.youtube.com/watch?v=v3XcQtoja_Y https://www.youtube.com/watch?v=v3XcQtoja_Y
[2] https://news.ycombinator.com/item?id=27199330 https://news.ycombinator.com/item?id=27199330
- yalogin 5y agoI am curious why you went directly to a virtual representation. Isnt a standard Webex or zoom better? You see the actual video.
- microjim 5y agoHigh-fidelity telepresence here implying eye contact and 3D presence. Hard to get that without jumbling the data a bit in order to fly the photons in the right way.
- yalogin 5y agoI understood what you meant. You get the same eye contact and full representation of the person with video without having to resort to expensive/fancy stuff. If anything video is better because with virtual representation there is no way to tell if I am really talking to you or someone else using your virtual representation to pose as you.
- wlesieutre 5y agoYou don't really get eye contact unless the person's video is in the same location as your camera, or you use software eyeball adjustments to turn "eyes looking down at screen" into "eyes looking at the camera" (see "FaceTime attention correction" setting). And if you're in a zoom call with 4 people, you're looking equally at everyone when you look at the camera. You can't tell if someone is looking at you, you can't tell if someone is looking at someone else. VR avatars could actually look around to different people in a virtual meeting.