3 ms·
A bit off topic but as a game developper I see surprising often the opinion : "This is why games often make you buy some currency and then use that currency to
by GaelFG 5y ago
A bit off topic but as a game developper I see surprising often the opinion : "This is why games often make you buy some currency and then use that currency to buy loot boxes" ,it's even in my google search top :
https://www.quora.com/Why-do-games-make-you-convert-real-world-currency-to-in-game-currency-instead-of-just-allowing-to-buy-items-in-terms-of-your-own-regular-money https://www.quora.com/Why-do-games-make-you-convert-real-wor...
https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwjNuJ_a87v2AhWuzoUKHVCiBrUQFnoECC4QAQ&url=https%3A%2F%2Fwww.forbes.com%2Fsites%2Fjamiemadigan%2F2019%2F12%2F19%2Fthe-perils-of-in-game-currency%2F&usg=AOvVaw1aWxfU7Vj8Xb5ascL_jKvm https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&c...
and so on. I'm confident it's a purely anecdotical side effect, they are tons of reasons to use a virtual currency. Manipulating money on internet if awfully complicated AND Costly. Each transaction cost a lot (when dealing with microtransaction like in games), currencies are complicated and their value change a lot, simply reimbursing someone for low amounts can cost you more than the transaction total, and convincing someone to spend the time to fill a payement form is aldready complicated,asking to do so each time you want to spend less than the cost of a coffee is doomed to fail. In the (frequent) case of working with multiple store/processor, it also help you to abstract things : painfully make your currencies pack once in each store/platform, and them internally code your in game store using this currency, like 'standard' game currency.
"Tricking" users who can't apply a rule of three seems like anecdotical.