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You've used c# in Godot, yes? It has full support now and a (slight) performance boost over GDScript.
by UnpossibleJim 5y ago
You've used c# in Godot, yes? It has full support now and a (slight) performance boost over GDScript.
- bodge5000 5y agoI have in the past but didn't find it supported as well as GDScript. Maybe things are better now. Also there was something about Mono needing to be installed on the end users machine which didnt sound ideal, but probably worth looking into again
- UnpossibleJim 5y agoMono does still need to be installed, which may be a deal breaker. That hasn't changed =/