3 ms·
DeepMind managed to rekt the best players in Go and StarCraft after a few years of founding. Go has been played for 3000 years, and it has influenced military s
by 29athrowaway 5y ago
DeepMind managed to rekt the best players in Go and StarCraft after a few years of founding. Go has been played for 3000 years, and it has influenced military strategy since ancient times. The strategies you can find in Sun Tzu's Art of War were influenced by the game of Go.
Did you know what is the difference between the military simulators used by defense departments and strategy games like Go? Did you know both share a lot in common? What you dismiss as "game playing" has more present applications than you imagine and will make the difference between life and death in armed conflicts.
The orders given by generals will likely come from a successor of MuZero. And that may expand to every key decision making process, like the equipment to be manufactured, logistics, etc.
Combine that with the power asymmetry coming from drones and that "game playing" will become the most dominant force in this world.
- 9wzYQbTYsAIc 5y agoHas anyone pit DeepMind against a constraint satisfaction algorithm in StarCraft? I’ve heard constraint satisfaction can be good enough to simulate playing StarCraft.
- 29athrowaway 5y agoStarCraft is not a complete information game. There's a fog of war. There's much that can be done to trick the opponent into making incorrect assumptions.
- 9wzYQbTYsAIc 5y agoI think StarCraft I has a way to turn off fog of war.
- 29athrowaway 5y agoNot in multiplayer games as far as I know.
- 9wzYQbTYsAIc 5y agoNo, but for AI testing purposes it can be done.
- ShamelessC 5y agoThat would defeat the purpose of solving an incomplete information game.
- 9wzYQbTYsAIc 5y agoBut it would be neat for testing out ideas in games with perfect information. I know next to nothing about game theory, but aren’t games with perfect information what would generally be considered “fair”?