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Any chance for MacOS support? If you’ve got Linux support it shouldn’t be too difficult?
by lostgame 5y ago
Any chance for MacOS support? If you’ve got Linux support it shouldn’t be too difficult?
- smoldesu 5y agoThey'd need to support a second graphics API, which is certainly non-trivial. The licensing permits anyone to do the work themselves if it's that big of an interest, though.
- cyber_kinetist 5y agoThe macOS backend can probably use OpenGL as of now, it's deprecated but still there (and will probably remain for a long time because of legacy applications that cannot abandon it, hell even they added M1 chip support for it!). And if things aren't rosy then you can probably migrate to ANGLE (implementation of OpenGL ES on the Metal API), which should be pretty reliable since Chrome and Safari are already using it for WebGL support. A good summary of the current state of OpenGL in macOS: https://stackoverflow.com/questions/65802625/develop-using-opengl-4-x-on-osx-big-sur https://stackoverflow.com/questions/65802625/develop-using-o...
- deleted 5y ago[deleted]
- ensiferum 5y agoSorry no. Never developed for Mac and juggling Linux and Windows is already a lot.