3 ms·
Packs of cards don't have psychologically manipulative lights and sounds which probably does make a difference, but a pack of cards also can't send you constant
by autoexec 5y ago
Packs of cards don't have psychologically manipulative lights and sounds which probably does make a difference, but a pack of cards also can't send you constant notifications, and isn't accessible 27/7. Opening a pack outside the store and going right back inside isn't the same unless the kid never leaves the store's property and the store never closes.
Packs of cards also released specific sets with set odds. Games can add or change the contents of lootboxes on the fly, as well as adjust the odds to keep you hooked. They can strategically give you a rare or very useful (for you) item when you've had a long streak of junk to keep you interested, or evaluate your play-style and chats to determine exactly when you're most vulnerable (tired, manic, just got your birthday money, etc).
Loot boxes and gacha mechanics have their place, and can be fun but they are gambling and can also be exploitative. It's worth keeping a close eye on how they're being used and limiting the impact they'll have on kids.
- daemin 5y agoLoot boxes should be regulated in the same way as other gambling, so for like poker/slot machines where there's a minimum payout and known fixed odds of winning. They should be age restricted as well, although that doesn't really work with games as I've heard many stories of mothers buying their 12 year old a copy of Cyberpunk 2077 or other adult rated games.