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Fortnite is its own evil. They only show an extremely small fraction of the items available each day, with no indication of whether they'll return, so that you
by TazeTSchnitzel 5y ago
Fortnite is its own evil. They only show an extremely small fraction of the items available each day, with no indication of whether they'll return, so that you feel you have to buy things now in case you never have the chance again.
- politelemon 5y agoFear Of Missing Out: https://en.wikipedia.org/wiki/Fear_of_missing_out https://en.wikipedia.org/wiki/Fear_of_missing_out Yes agreed, Epic's behavior in Fortnite is just as, if not more, predatory and relies on FOMO which is a huge factor in peer pressure among young people. Epic is not deserving of respect but should be called out more.
- oneoff786 5y agoI don’t have any interest in fortnite but I don’t follow why this is bad. These are just skins right? Like no differentiation besides personal aesthetic preference? Couldn’t these be sold with no ambiguity, never ever coming back, and have literally no impact on your desire to buy? Have you ever felt a desire to buy a shirt because it won’t be available to purchase again? Is there really a world where they say “this asset is for sale today and in 28 days” and you say “oh good I will want to be it then but not now”?
- alpaca128 5y agoThis is a textbook example of abusing FOMO (fear of missing out). It's real and Epic does it exactly because of this effect on people. If you're not completely convinced by some cosmetic item you might say "I don't know whether I really want this so I'll just wait and maybe buy it later". But if it's time-limited, in this case without indication whether it'll ever be on sale again, you cannot wait and decide later. It's deliberate time pressure on the decision.
- oneoff786 5y agoIn what universe would you want an aesthetic item later more than you do now? Fear of missing out seems to be more experiential or with regards to items that may turn out to be have more utility in the future in my opinion.
- alpaca128 5y agoDo you really know whether you like an album after listening to a song once? Enough to buy it? Maybe, maybe not. What if you had to decide today, and might never be able to listen to that album again if you don't buy it? You might regret it later... That's the kind of manipulation we see in some games. I don't think this should be considered normal. The same applies to Nintendo's Switch games that were only available for purchase for a short time after release, with Nintendo not saying whether those games will ever be available again [0]. We all know that a lot of people bought those games just in case, and that's the intention. [0] https://www.theverge.com/2021/3/1/22307522/mario-limited-time-nintendo-switch-disney-vault https://www.theverge.com/2021/3/1/22307522/mario-limited-tim...
- oneoff786 5y agoThe outdated mess of buying music aside… no? I don’t think so. It’s pretty much never once happened that I thought “I wish I had bought that” aside from literal investments which is a different beast entirely. Most unowned things have less appeal to you when they’re no longer new and shiny.
- speeder 5y agoSelling cosmetic things is literally the best way of extracting money from this. Humans are social creatures, and clothes, real or virtual, are part of social display, some people (me for example) don't care about it, but they are exceptions, most people care deeply about using clothes for social display, and "threatening" them with not having a potentially high social status piece is a good way to make these people buy everything. This is the whole point of the fashion industry too, every year the "collection" changes, this makes people both afraid of being "left behind", but also of missing "classics" that won't be manufactured again, also it is why fashion designers release things in "collections", idea is seduce people in buying the entire collection, not just the piece they liked. When you are dealing with something that has an actual value, for example a base-version magic the gathering or pokemon card, the value is exactly whatever the item is useful for, the more useful it is the more people pay for it, but when you are dealing with stuff that is useful to display social status, things change, and you end with people paying ludicrous amounts of money to buy a brick written "Supreme" when the "Supreme" guys themselves are not sure why this is happening. https://www.mensjournal.com/adventure/skate-brand-supreme-sells-clay-bricks-for-30-internet-goes-wild/ https://www.mensjournal.com/adventure/skate-brand-supreme-se... Or in case of game cards, people willing to pay sky high prices because the card has special art, sometimes even if the art is UGLIER than the base version, just because it is rare and a social status, things get even wilder when the social status is part of the reason the card exists in first place (for example cards that were manufactured to be given to judges or championship winners)
- oneoff786 5y agoWhy would a fortnite skin become high status? Aren’t they all available in unlimited quantity for a fairly standard price? That sounds like the opposite of scarcity. If something is popular then it will be the most common and thus the least interesting. Surely you’re not saying people buy skins because they might turn out to be unpopular and thus cool to wear… I’m sure there’s a niche culture around always buying the absolute latest piece, but that’s not the fear of missing out and would exist even if everything was always available?
- leetcrew 5y ago
- arrosenberg 5y agoIntroducing artificial scarcity on digital goods seems incredibly anti-consumer. Consider a different scenario where someone wants the skin both now and later (for whatever reason - value is driven by the desire of the purchaser), but doesn't have the financial wherewithal to purchase frivolous things at a whim. In that scenario the consumer has to make a choice between purchasing an artificially scarce good or making a good personal financial choice. From a neutral party standpoint (i.e. I neither want to purchase the skins, nor do I benefit financially from their purchase, nor do I wish to ban their sale outright), it seems obvious that a fungible, non-exhaustible digital good (with it's near-0 maintenance cost) should be restricted from exclusive periods of sale. There is no reason for it, other than to take advantage of human brain chemistry to drive a specific type of sale by producing artificial demand.
- oneoff786 5y agoThat seems like an unlikely edge case given these are probably pretty cheap?
- arrosenberg 5y agoI think it is absolutely an issue if you are a kid or you are living paycheck to paycheck. There is a social/prestige aspect to skins and game rewards that shouldn't be underrated, and that type of business model is always targeting 'whales', i.e. people with a phenotypic disposition to getting carried away and spending a huge amount. I don't think it's right to let companies deploy manipulative business models or collect obscene rents - it always winds up hurting the most vulnerable people. Further, nothing of value is created by that model - it's simply another rent collection tactic to force people to pay up when it's best for the company. At least with physical goods there is an overhead to keeping old SKUs in the catalog. A digital skin is a metadata blob in a database, which can't be deleted anyways, since anyone who paid for access to that metadata needs it to exist.
- oneoff786 5y agoSo why wouldn’t this social prestige effect exist if skins were released at the same rate but were permanently available?
- TazeTSchnitzel 5y agoWell, Fortnite doesn't let you customise your appearance at all without buying skins. If you want your character to match your gender, you have to buy a skin. If you want your character to look even slightly good, you have to buy a skin. And then buy a new one in two weeks because you had no idea that they'd give you a better option later and you didn't know how scarce the current week's was.
- oneoff786 5y agoOk but how is this different from buying clothes in irl? You usually can’t find the same clothes n months later in the same store.
- TazeTSchnitzel 5y agoFast fashion retailers are similar indeed, but they have vastly larger selections and slower cycle times by comparison. Dozens of different items in each category versus a total number of items I can count on my hands. The item selection changing daily rather than seasonally (monthly?).
- oneoff786 5y agoOk but the you don’t buy fast fashion because you’re worried about not being able to buy it later, you buy it because it’s hot now.
- deleted 5y ago[deleted]
- jmyeet 5y agoI think this argument is a stretch for two reasons: 1. Anyone who sells anything has limited runs, sales and so forth. Like that's just commerce; and 2. Loot box games do all the same thing anyway so at least on Fortnite you know the cost of what you want. This is one of these situations where Fortnite is strictly better than RNG loot boxes. That's not the same as saying they do no wrong. But better? Objectively, yes.
- TazeTSchnitzel 5y ago> Anyone who sells anything has limited runs, sales and so forth. Yes, but Fortnite pushes this to the absolute extreme. It's one thing to visit a store with thousands of products where there's a discount on some of the items and a few limited-time offers. It's a very different thing to visit another store which has thousands of products but only makes eight of them available for sale each day, always as a limited-time offer, with no information about the rest of the catalogue.
- deleted 5y ago[deleted]
- nemothekid 5y ago>Fortnite is its own evil. They only show an extremely small fraction of the items available each day, They're skins. They have no in-game effect. If your need for social validation is so great that you would spend your life savings on skins then that should be a personal problem. Unlike lootboxes, the transactions is clear as day and there's no gambling aspect. I wouldn't call Nike evil because they refuse to re-release Jordan 1s.
- Lascaille 5y ago>They're skins. They have no in-game effect. This is true in exactly the sense that the brand and type of sneakers you wear has no-in school effect.
- tragictrash 5y agoThere's a huge difference between the two. Shoes and shoe culture can matter a huge amount to some people. Skins aren't really in the same category. Skins literally do nothing, and don't have the same value or impact on a person's identity or social standing. Shoes do. Not to me, but some people do care.
- Lascaille 5y agoIt may surprise you to know that there's a similar culture that revolves around skins. That's why people buy them and trade them. I don't know a lot about it and it isn't as clearly visible as sneaker culture but I know it exists, because I used to play that game and there were people in various discords and steam chats who were obsessed with skins to the point it was all they could talk about.
- nemothekid 5y agoThis is a "there is no ethical consumption under capitalism" take. Ok, both Nike and Epic are evil; Nike & every other luxury brand should now be banned from any artificial scarcity.
- 5y ago